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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _INFO_TEXTURE_HANDLER_H
#define _INFO_TEXTURE_HANDLER_H
#include <string>
#include "Rendering/GL/myGL.h"
#include "Rendering/Map/InfoTexture/IInfoTextureHandler.h"
#include "System/type2.h"
#include "System/UnorderedMap.hpp"
class CPboInfoTexture;
class CInfoTextureCombiner;
class CInfoTextureHandler : public IInfoTextureHandler
{
public:
CInfoTextureHandler();
virtual ~CInfoTextureHandler();
void Update() override;
public:
bool IsEnabled() const override;
bool InMetalMode() const override { return inMetalMode; }
void DisableCurrentMode() override;
void SetMode(const std::string& name) override;
void ToggleMode(const std::string& name) override;
const std::string& GetMode() const override;
GLuint GetCurrentInfoTexture() const override;
int2 GetCurrentInfoTextureSize() const override;
public:
const CInfoTexture* GetInfoTextureConst(const std::string& name) const override;
CInfoTexture* GetInfoTexture (const std::string& name) override;
protected:
friend class CPboInfoTexture;
void AddInfoTexture(CPboInfoTexture*);
protected:
bool returnToLOS = false;
bool inMetalMode = false;
bool firstUpdate = true;
spring::unordered_map<std::string, CPboInfoTexture*> infoTextures;
// special; always non-NULL at runtime
CInfoTextureCombiner* infoTex = nullptr;
};
#endif // _INFO_TEXTURE_HANDLER_H
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