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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _PATH_TEXTURE_H
#define _PATH_TEXTURE_H
#include "PboInfoTexture.h"
#include "Rendering/GL/FBO.h"
#include "System/Misc/SpringTime.h"
struct MoveDef;
struct UnitDef;
class CPathTexture : public CPboInfoTexture
{
public:
CPathTexture();
public:
void Update() override;
bool IsUpdateNeeded() override;
GLuint GetTexture() override;
bool ShowMoveDef(const int pathType);
bool ShowUnitDef(const int udefid);
private:
const MoveDef* GetSelectedMoveDef();
const UnitDef* GetCurrentBuildCmdUnitDef();
private:
bool isCleared;
// int updateFrame;
int updateProcess;
unsigned int lastSelectedPathType;
int forcedPathType;
int forcedUnitDef;
spring_time lastUsage;
FBO fbo;
};
#endif // _PATH_TEXTURE_H
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