1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef ASS_PARSER_H
#define ASS_PARSER_H
#include <vector>
#include "3DModel.h"
#include "IModelParser.h"
#include "System/float3.h"
#include "System/type2.h"
#include "System/UnorderedMap.hpp"
struct aiNode;
struct aiScene;
class LuaTable;
typedef SVertexData SAssVertex;
struct SAssPiece: public S3DModelPiece
{
SAssPiece(): numTexCoorChannels(0) {
}
void DrawForList() const override;
void UploadGeometryVBOs() override;
void BindVertexAttribVBOs() const override;
void UnbindVertexAttribVBOs() const override;
unsigned int GetVertexCount() const override { return vertices.size(); }
unsigned int GetVertexDrawIndexCount() const override { return indices.size(); }
const float3& GetVertexPos(const int idx) const override { return vertices[idx].pos; }
const float3& GetNormal(const int idx) const override { return vertices[idx].normal; }
const std::vector<unsigned>& GetVertexIndices() const override { return indices; }
unsigned int GetNumTexCoorChannels() const { return numTexCoorChannels; }
void SetNumTexCoorChannels(unsigned int n) { numTexCoorChannels = n; }
public:
std::vector<SAssVertex> vertices;
std::vector<unsigned int> indices;
unsigned int numTexCoorChannels;
};
class CAssParser: public IModelParser
{
public:
typedef spring::unordered_map<std::string, S3DModelPiece*> ModelPieceMap;
typedef spring::unordered_map<std::string, std::string> ParentNameMap;
CAssParser();
~CAssParser();
S3DModel Load(const std::string& modelFileName);
ModelType GetType() const { return MODELTYPE_ASS; }
private:
unsigned int maxIndices;
unsigned int maxVertices;
static void SetPieceName(
SAssPiece* piece,
const S3DModel* model,
const aiNode* pieceNode,
ModelPieceMap& pieceMap
);
static void SetPieceParentName(
SAssPiece* piece,
const S3DModel* model,
const aiNode* pieceNode,
const LuaTable& pieceTable,
ParentNameMap& parentMap
);
static void LoadPieceTransformations(
SAssPiece* piece,
const S3DModel* model,
const aiNode* pieceNode,
const LuaTable& pieceTable
);
static void LoadPieceGeometry(
SAssPiece* piece,
const aiNode* pieceNode,
const aiScene* scene
);
static SAssPiece* LoadPiece(
S3DModel* model,
const aiNode* pieceNode,
const aiScene* scene,
const LuaTable& modelTable,
ModelPieceMap& pieceMap,
ParentNameMap& parentMap
);
static void BuildPieceHierarchy(S3DModel* model, ModelPieceMap& pieceMap, const ParentNameMap& parentMap);
static void CalculateModelDimensions(S3DModel* model, S3DModelPiece* piece);
static void CalculateModelProperties(S3DModel* model, const LuaTable& pieceTable);
static void FindTextures(
S3DModel* model,
const aiScene* scene,
const LuaTable& pieceTable,
const std::string& modelPath,
const std::string& modelName
);
};
#endif /* ASS_PARSER_H */
|