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# This list was created using this *nix shell command:
# > find . -name "*.cpp"" | sort
add_library(engineSim STATIC
"${CMAKE_CURRENT_SOURCE_DIR}/Features/Feature.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureDef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureDefHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Features/FeatureHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/AllyTeam.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/BuildingMaskMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/CategoryHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/CollisionHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/CollisionVolume.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/CommonDefHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/DamageArray.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/DamageArrayHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/DefinitionTag.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/GeometricObjects.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/GlobalSynced.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/GroundBlockingObjectMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/InterceptHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/LosHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/LosMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/ModInfo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/NanoPieceCache.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/QuadField.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/Resource.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/ResourceHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/ResourceMapAnalyzer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/SideParser.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/SimObjectIDPool.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/SmoothHeightMesh.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/Team.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/TeamBase.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/TeamHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/TeamStatistics.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Misc/Wind.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/AAirMoveType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/StrafeAirMoveType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/GroundMoveType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveDefHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/GroundMoveMath.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/HoverMoveMath.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/MoveMath.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveMath/ShipMoveMath.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/MoveTypeFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/ScriptMoveType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/StaticMoveType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/MoveTypes/HoverAirMoveType.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Objects/SolidObject.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Objects/SolidObjectDef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Objects/WorldObject.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/IPathFinder.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathCache.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathEstimator.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathFinder.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathFinderDef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathFlowMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathHeatMap.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/Default/PathManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/Node.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/NodeLayer.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/PathCache.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/PathSearch.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/QTPFS/PathManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/IPathController.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Path/IPathManager.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExpGenSpawnable.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExpGenSpawner.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExplosionListener.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ExplosionGenerator.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/FireProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/FlareProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/PieceProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/Projectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ProjectileHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/ProjectileFunctors.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/BeamLaserProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/EmgProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/ExplosiveProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/FireBallProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/FlameProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/LargeBeamLaserProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/LaserProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/LightningProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/MissileProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/StarburstProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/TorpedoProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/WeaponProjectile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Projectiles/WeaponProjectiles/WeaponProjectileFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/BuildInfo.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/AirCAI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/BuilderCAI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/Command.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/CommandAI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/CommandDescription.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/FactoryCAI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/CommandAI/MobileCAI.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobEngine.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobFile.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobInstance.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobScriptNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/CobThread.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/LuaScriptNames.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/LuaUnitScript.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/NullUnitScript.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/UnitScript.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/UnitScriptEngine.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Scripts/UnitScriptFactory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/Unit.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitDef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitDefHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitLoader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/Builder.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/Building.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/ExtractorBuilding.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Units/UnitTypes/Factory.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/BeamLaser.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/BombDropper.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/Cannon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/DGunWeapon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/EmgCannon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/FlameThrower.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/LaserCannon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/LightningCannon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/MeleeWeapon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/MissileLauncher.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/NoWeapon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/PlasmaRepulser.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/Rifle.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/StarburstLauncher.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/TorpedoLauncher.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/Weapon.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponDef.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponDefHandler.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponLoader.cpp"
"${CMAKE_CURRENT_SOURCE_DIR}/Weapons/WeaponTarget.cpp"
)
include_directories(${GLEW_INCLUDE_DIR})
if( CMAKE_COMPILER_IS_GNUCXX)
# FIXME: hack to avoid linkers to remove not referenced symbols. required because of
# https://springrts.com/mantis/view.php?id=4511
if(APPLE)
MakeGlobalVar(SPRING_SIM_LIBRARIES "-Wl,-force_load" engineSim)
else()
MakeGlobalVar(SPRING_SIM_LIBRARIES "-Wl,-whole-archive" engineSim "-Wl,-no-whole-archive")
endif()
else()
MakeGlobalVar(SPRING_SIM_LIBRARIES engineSim)
endif()
|