File: BuildingMaskMap.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef BUILDINGMASKMAP_H
#define BUILDINGMASKMAP_H

#include <vector>

#include "System/creg/creg_cond.h"

#include "Map/ReadMap.h"

class BuildingMaskMap
{

	CR_DECLARE_STRUCT(BuildingMaskMap)

public:
	BuildingMaskMap() {
		maskMap.clear();

		// we are going to operate in 2*SQUARE_SIZE space as spring snaps buildings to 2*SQUARE_SIZE based grid
		maskMap.resize(mapDims.hmapx * mapDims.hmapy, 1); //1st bit set to 1 constitutes for "normal tile"
	};

	bool SetTileMask(unsigned int x, unsigned int z, std::uint16_t value);
	bool TestTileMask(unsigned int x, unsigned int z, std::uint16_t value);
	bool TestTileMaskUnsafe(unsigned int x, unsigned int z, std::uint16_t value);

private:
	bool CheckBounds(unsigned int x, unsigned int z);
private:
	std::vector<std::uint16_t> maskMap;
};

extern BuildingMaskMap* buildingMaskMap;

#endif