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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef DAMAGE_ARRAY_H
#define DAMAGE_ARRAY_H
#include <algorithm>
#include <vector>
#include "System/creg/creg_cond.h"
class float3;
class DamageArray
{
CR_DECLARE(DamageArray)
public:
DamageArray(float damage = 1.0f)
: paralyzeDamageTime(0)
, impulseFactor(1.0f)
, impulseBoost(0.0f)
, craterMult(1.0f)
, craterBoost(0.0f)
{
SetDefaultDamage(damage);
}
DamageArray(const DamageArray& da) { *this = da; }
DamageArray(DamageArray&& da) { *this = std::move(da); }
virtual ~DamageArray() {}
DamageArray& operator = (const DamageArray& da) {
paralyzeDamageTime = da.paralyzeDamageTime;
impulseFactor = da.impulseFactor;
impulseBoost = da.impulseBoost;
craterMult = da.craterMult;
craterBoost = da.craterBoost;
damages = da.damages;
return *this;
}
DamageArray& operator = (DamageArray&& da) {
paralyzeDamageTime = da.paralyzeDamageTime;
impulseFactor = da.impulseFactor;
impulseBoost = da.impulseBoost;
craterMult = da.craterMult;
craterBoost = da.craterBoost;
damages = std::move(da.damages);
return *this;
}
DamageArray operator * (float damageMult) const {
DamageArray da(*this);
for (unsigned int a = 0; a < damages.size(); ++a)
da.damages[a] *= damageMult;
return da;
}
int GetNumTypes() const { return damages.size(); }
void SetDefaultDamage(float damage);
void Set(int typeIndex, float d) { damages[typeIndex] = d; }
float Get(int typeIndex) const { return damages[typeIndex]; }
float GetDefault() const { return damages[0]; }
public:
int paralyzeDamageTime;
float impulseFactor;
float impulseBoost;
float craterMult;
float craterBoost;
protected:
std::vector<float> damages;
};
class DynDamageArray : public DamageArray
{
CR_DECLARE(DynDamageArray)
public:
DynDamageArray(float damage = 1.0f);
DynDamageArray(const DynDamageArray& da) { *this = da; fromDef = false; refCount = 1; }
~DynDamageArray();
void PostLoad();
DamageArray GetDynamicDamages(const float3& startPos, const float3& curPos) const;
static const DynDamageArray* IncRef(const DynDamageArray* dda);
static void DecRef(const DynDamageArray* dda);
static DynDamageArray* GetMutable(const DynDamageArray*& dda);
float dynDamageExp;
float dynDamageMin;
float dynDamageRange;
bool dynDamageInverted;
float craterAreaOfEffect;
float damageAreaOfEffect;
float edgeEffectiveness;
float explosionSpeed;
mutable int refCount;
bool fromDef;
};
#endif
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