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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GUI_SOUND_SET_H
#define GUI_SOUND_SET_H
#include <cstdlib>
#include <vector>
#include <string>
#include "Sim/Misc/CommonDefHandler.h"
struct GuiSoundSet
{
public:
struct Data {
Data() : id(-1), volume(0.0f) {}
Data(const std::string& n, int i, float v): name(n), id(i), volume(v) {}
std::string name;
mutable int id;
float volume;
};
public:
bool ValidIndex(size_t idx) const { return (idx < sounds.size()); }
const Data& getSound(int idx) const { return sounds[idx]; }
/// get a (loaded) sound's name for index \<idx\>
const std::string getName(int idx) const { return ((ValidIndex(idx))? sounds[idx].name : ""); }
/// get a (loaded) sound's ID for index \<idx\>
// int getID(int idx) const { return (ValidIndex(idx) ? sounds[idx].id : 0); }
int getID(int idx) const {
if (!ValidIndex(idx))
return 0;
if (sounds[idx].id == -1)
sounds[idx].id = CommonDefHandler::LoadSoundFile(sounds[idx].name);
return sounds[idx].id;
}
/// get a (loaded) sound's volume for index \<idx\>
float getVolume(int idx) const { return ((ValidIndex(idx))? sounds[idx].volume: 0.0f); }
/// set a (loaded) sound's name for index \<idx\>
void setName(int idx, std::string name) {
if (!ValidIndex(idx))
return;
sounds[idx].name = name;
}
/// set a (loaded) sound's ID for index \<idx\>
void setID(int idx, int id) {
if (!ValidIndex(idx))
return;
sounds[idx].id = id;
}
/// set a (loaded) sound's volume for index \<idx\>
void setVolume(int idx, float volume) {
if (!ValidIndex(idx))
return;
sounds[idx].volume = volume;
}
public:
std::vector<Data> sounds;
};
#endif // GUI_SOUND_SET
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