1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SMOOTH_HEIGHT_MESH_H
#define SMOOTH_HEIGHT_MESH_H
#include <vector>
class CGround;
/**
* Provides a GetHeight(x, y) of its own that smooths the mesh.
*/
class SmoothHeightMesh
{
public:
SmoothHeightMesh(float mx, float my, float res, float smoothRad);
~SmoothHeightMesh();
float GetHeight(float x, float y);
float GetHeightAboveWater(float x, float y);
float SetHeight(int index, float h);
float AddHeight(int index, float h);
float SetMaxHeight(int index, float h);
int GetMaxX() const { return maxx; }
int GetMaxY() const { return maxy; }
float GetFMaxX() const { return fmaxx; }
float GetFMaxY() const { return fmaxy; }
float GetResolution() const { return resolution; }
const float* GetMeshData() const { return &mesh[0]; }
const float* GetOriginalMeshData() const { return &origMesh[0]; }
private:
void MakeSmoothMesh();
const int maxx, maxy;
const float fmaxx, fmaxy;
const float resolution;
const float smoothRadius;
std::vector<float> mesh;
std::vector<float> origMesh;
};
extern SmoothHeightMesh* smoothGround;
#endif
|