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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef FIRE_PROJECTILE_H
#define FIRE_PROJECTILE_H
#include "Projectile.h"
#include <deque>
class CFireProjectile : public CProjectile
{
CR_DECLARE_DERIVED(CFireProjectile)
CR_DECLARE_SUB(SubParticle)
public:
CFireProjectile(
const float3& pos,
const float3& spd,
CUnit* owner,
int emitTtl,
int particleTtl,
float emitRadius,
float particleSize
);
void Draw(CVertexArray* va) override;
void Update() override;
void StopFire() { ttl = 0; }
int GetProjectilesCount() const override;
public:
int ttl;
float3 emitPos;
float emitRadius;
int particleTime;
float particleSize;
float ageSpeed;
struct SubParticle {
CR_DECLARE_STRUCT(SubParticle)
float3 pos;
float3 posDif;
float age;
float maxSize;
float rotSpeed;
int smokeType;
};
std::deque<SubParticle> subParticles;
std::deque<SubParticle> subParticles2;
private:
CFireProjectile() { }
};
#endif // FIRE_PROJECTILE_H
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