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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Sim/Projectiles/PieceProjectile.h"
#include "Game/Camera.h"
#include "Game/GameHelper.h"
#include "Game/GlobalUnsynced.h"
#include "Map/Ground.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/GL/VertexArray.h"
#include "Rendering/Textures/TextureAtlas.h"
#include "Rendering/Colors.h"
#include "Rendering/Env/Particles/ProjectileDrawer.h"
#include "Rendering/Models/3DModel.h"
#include "Sim/Projectiles/ExplosionGenerator.h"
#include "Sim/Projectiles/ProjectileHandler.h"
#include "Rendering/Env/Particles/Classes/SmokeTrailProjectile.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitDef.h"
#include "System/Matrix44f.h"
#include "System/myMath.h"
#define SMOKE_TIME 40
CR_BIND_DERIVED(CPieceProjectile, CProjectile, )
CR_REG_METADATA(CPieceProjectile,(
CR_SETFLAG(CF_Synced),
CR_MEMBER(age),
CR_MEMBER(explFlags),
CR_IGNORED(dispList),
CR_IGNORED(omp),
CR_IGNORED(smokeTrail),
CR_IGNORED(fireTrailPoints),
CR_MEMBER(spinVec),
CR_MEMBER(spinSpeed),
CR_MEMBER(spinAngle),
CR_MEMBER(oldSmokePos),
CR_MEMBER(oldSmokeDir)
))
CPieceProjectile::CPieceProjectile(
CUnit* owner,
LocalModelPiece* lmp,
const float3& pos,
const float3& speed,
int flags,
float radius
):
CProjectile(pos, speed, owner, true, false, true),
age(0),
explFlags(flags),
dispList((lmp != nullptr) ? lmp->dispListID : 0),
omp((lmp != nullptr) ? lmp->original : nullptr),
smokeTrail(nullptr)
{
checkCol = false;
if (owner != nullptr) {
if ((explFlags & PF_NoCEGTrail) == 0)
explGenHandler->GenExplosion((cegID = owner->unitDef->GetPieceExplosionGeneratorID(gsRNG.NextInt())), pos, speed, 100, 0.0f, 0.0f, NULL, NULL);
model = owner->model;
explFlags |= (PF_NoCEGTrail * (cegID == -1u));
}
oldSmokePos = pos;
oldSmokeDir = speed;
oldSmokeDir.Normalize();
// neither spinVec nor spinSpeed technically
// needs to be synced, but since instances of
// this class are themselves synced and have
// LuaSynced{Ctrl, Read} exposure we treat
// them that way for consistency
spinAngle = 0.0f;
spinVec = gsRNG.NextVector().Normalize();
spinSpeed = gsRNG.NextFloat() * 20;
for (auto& ftp: fireTrailPoints) {
ftp.pos = pos;
ftp.size = 0.f;
}
SetRadiusAndHeight(radius, 0.0f);
castShadow = true;
if (pos.y - CGround::GetApproximateHeight(pos.x, pos.z) > 10) {
useAirLos = true;
}
projectileHandler->AddProjectile(this);
assert(!detached);
}
void CPieceProjectile::Collision()
{
Collision(nullptr, nullptr);
if (gsRNG.NextFloat() < 0.666f) { // give it a small chance to `ground bounce`
CProjectile::Collision();
return;
}
// ground bounce
const float3& norm = CGround::GetNormal(pos.x, pos.z);
const float ns = speed.dot(norm);
SetVelocityAndSpeed(speed - (norm * ns * 1.6f));
SetPosition(pos + (norm * 0.1f));
}
void CPieceProjectile::Collision(CFeature* f)
{
Collision(nullptr, f);
CProjectile::Collision(f);
}
void CPieceProjectile::Collision(CUnit* unit)
{
Collision(unit, nullptr);
CProjectile::Collision(unit);
}
void CPieceProjectile::Collision(CUnit* unit, CFeature* feature)
{
if (unit && (unit == owner()))
return;
if ((explFlags & PF_Explode) && (unit || feature)) {
const DamageArray damageArray(50.0f);
const CExplosionParams params = {
pos,
ZeroVector,
damageArray,
NULL, // weaponDef
owner(),
unit, // hitUnit
feature, // hitFeature
0.0f, // craterAreaOfEffect
5.0f, // damageAreaOfEffect
0.0f, // edgeEffectiveness
10.0f, // explosionSpeed
1.0f, // gfxMod
true, // impactOnly
false, // ignoreOwner
false, // damageGround
static_cast<unsigned int>(id)
};
helper->Explosion(params);
}
if (explFlags & PF_Smoke) {
if (explFlags & PF_NoCEGTrail) {
smokeTrail = projMemPool.alloc<CSmokeTrailProjectile>(
owner(),
pos, oldSmokePos,
dir, oldSmokeDir,
false,
true,
14,
SMOKE_TIME,
0.5f,
projectileDrawer->smoketrailtex
);
}
}
oldSmokePos = pos;
}
float3 CPieceProjectile::RandomVertexPos() const
{
if (omp == nullptr)
return ZeroVector;
#define rf guRNG.NextFloat()
return mix(omp->mins, omp->maxs, float3(rf,rf,rf));
}
float CPieceProjectile::GetDrawAngle() const
{
return spinAngle + spinSpeed * globalRendering->timeOffset;
}
void CPieceProjectile::Update()
{
if (!luaMoveCtrl) {
speed.y += mygravity;
SetVelocityAndSpeed(speed * 0.997f);
SetPosition(pos + speed);
}
spinAngle += spinSpeed;
age += 1;
checkCol |= (age > 10);
if ((explFlags & PF_NoCEGTrail) == 0) {
// TODO: pass a more sensible ttl to the CEG (age-related?)
explGenHandler->GenExplosion(cegID, pos, speed, 100, 0.0f, 0.0f, NULL, NULL);
return;
}
if (explFlags & PF_Fire) {
for (int a = NUM_TRAIL_PARTS - 2; a >= 0; --a) {
fireTrailPoints[a + 1] = fireTrailPoints[a];
}
CMatrix44f m(pos);
m.Rotate(spinAngle * math::DEG_TO_RAD, spinVec);
m.Translate(RandomVertexPos());
fireTrailPoints[0].pos = m.GetPos();
fireTrailPoints[0].size = 1 + guRNG.NextFloat();
}
if (explFlags & PF_Smoke) {
if (smokeTrail) {
smokeTrail->UpdateEndPos(pos, dir);
oldSmokePos = pos;
oldSmokeDir = dir;
}
if ((age % 8) == 0) {
smokeTrail = projMemPool.alloc<CSmokeTrailProjectile>(
owner(),
pos, oldSmokePos,
dir, oldSmokeDir,
age == (NUM_TRAIL_PARTS - 1),
false,
14,
SMOKE_TIME,
0.5f,
projectileDrawer->smoketrailtex
);
useAirLos = smokeTrail->useAirLos;
}
}
}
void CPieceProjectile::DrawOnMinimap(CVertexArray& lines, CVertexArray& points)
{
points.AddVertexQC(pos, color4::red);
}
void CPieceProjectile::Draw(CVertexArray* va)
{
if ((explFlags & PF_Fire) == 0)
return;
va->EnlargeArrays(NUM_TRAIL_PARTS * 4, 0, VA_SIZE_TC);
static const SColor lightOrange(1.f, 0.78f, 0.59f, 0.2f);
for (unsigned int age = 0; age < NUM_TRAIL_PARTS; ++age) {
const float3 interPos = fireTrailPoints[age].pos;
const float size = fireTrailPoints[age].size;
const float alpha = 1.0f - (age * (1.0f / NUM_TRAIL_PARTS));
const float drawsize = (1.0f + age) * size;
const SColor col = lightOrange * alpha;
const auto eft = projectileDrawer->explofadetex;
va->AddVertexQTC(interPos - camera->GetRight() * drawsize-camera->GetUp() * drawsize, eft->xstart, eft->ystart, col);
va->AddVertexQTC(interPos + camera->GetRight() * drawsize-camera->GetUp() * drawsize, eft->xend, eft->ystart, col);
va->AddVertexQTC(interPos + camera->GetRight() * drawsize+camera->GetUp() * drawsize, eft->xend, eft->yend, col);
va->AddVertexQTC(interPos - camera->GetRight() * drawsize+camera->GetUp() * drawsize, eft->xstart, eft->yend, col);
}
}
int CPieceProjectile::GetProjectilesCount() const
{
return NUM_TRAIL_PARTS;
}
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