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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef BEAM_LASER_PROJECTILE_H
#define BEAM_LASER_PROJECTILE_H
#include "WeaponProjectile.h"
class CBeamLaserProjectile: public CWeaponProjectile
{
CR_DECLARE_DERIVED(CBeamLaserProjectile)
public:
// creg only
CBeamLaserProjectile() { }
CBeamLaserProjectile(const ProjectileParams& params);
void Update() override;
void Draw(CVertexArray* va) override;
void DrawOnMinimap(CVertexArray& lines, CVertexArray& points) override;
int GetProjectilesCount() const override;
private:
unsigned char coreColStart[4];
unsigned char coreColEnd[4];
unsigned char edgeColStart[4];
unsigned char edgeColEnd[4];
float thickness;
float corethickness;
float flaresize;
float decay;
float midtexx;
};
#endif // BEAM_LASER_PROJECTILE_H
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