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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _EMG_PROJECTILE_H
#define _EMG_PROJECTILE_H
#include "WeaponProjectile.h"
class CEmgProjectile : public CWeaponProjectile
{
CR_DECLARE_DERIVED(CEmgProjectile)
public:
// creg only
CEmgProjectile() { }
CEmgProjectile(const ProjectileParams& params);
void Update() override;
void Draw(CVertexArray* va) override;
int GetProjectilesCount() const override;
int ShieldRepulse(const float3& shieldPos, float shieldForce, float shieldMaxSpeed) override;
private:
float intensity;
float3 color;
};
#endif // _EMG_PROJECTILE_H
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