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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _FLAME_PROJECTILE_H_
#define _FLAME_PROJECTILE_H_
#include "WeaponProjectile.h"
class CFlameProjectile : public CWeaponProjectile
{
CR_DECLARE_DERIVED(CFlameProjectile)
public:
// creg only
CFlameProjectile() { }
CFlameProjectile(const ProjectileParams& params);
void Update() override;
void Draw(CVertexArray* va) override;
void Collision() override;
int GetProjectilesCount() const override;
int ShieldRepulse(const float3& shieldPos, float shieldForce, float shieldMaxSpeed) override;
private:
float curTime;
/// precentage of lifetime when the projectile is active and can collide
float physLife;
float invttl;
float3 spread;
};
#endif // _FLAME_PROJECTILE_H_
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