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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef SCRIPTHANDLER_H_
#define SCRIPTHANDLER_H_
#include "ExternalAI/SkirmishAIData.h"
class CAIScriptHandler
{
private:
struct CScript {
std::string name;
CScript(const std::string& n): name(n) {}
virtual ~CScript() {}
};
struct CSkirmishAIScript : CScript {
SkirmishAIData aiData;
CSkirmishAIScript(const SkirmishAIData& data):
CScript("Player vs. AI: " + data.shortName + " " + data.version),
aiData(data)
{
}
};
public:
typedef std::vector<std::string> ScriptList;
typedef std::map<std::string, CScript*> ScriptMap;
static CAIScriptHandler& Instance();
bool IsSkirmishAITestScript(const std::string& scriptName) const;
const SkirmishAIData& GetSkirmishAIData(const std::string& scriptName) const;
const ScriptList& GetScriptList() const { return scriptNames; }
private:
void Add(CScript* script);
CAIScriptHandler();
~CAIScriptHandler();
ScriptMap scripts;
ScriptList scriptNames;
};
#endif /* SCRIPTHANDLER_H_ */
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