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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "FileSystemInitializer.h"
#include "DataDirLocater.h"
#include "ArchiveScanner.h"
#include "VFSHandler.h"
#include "System/LogOutput.h"
#include "System/SafeUtil.h"
#include "System/Config/ConfigHandler.h"
#include "System/Platform/errorhandler.h"
#include "System/Platform/Misc.h"
#ifdef UNITSYNC
void ErrorMessageBox(const std::string&, const std::string&, unsigned int) {}
#endif
volatile bool FileSystemInitializer::initSuccess = false;
volatile bool FileSystemInitializer::initFailure = false;
void FileSystemInitializer::PreInitializeConfigHandler(const std::string& configSource, const bool safemode)
{
dataDirLocater.LocateDataDirs();
dataDirLocater.ChangeCwdToWriteDir();
ConfigHandler::Instantiate(configSource, safemode);
}
void FileSystemInitializer::InitializeLogOutput(const std::string& filename)
{
if (!filename.empty() && !logOutput.IsInitialized())
logOutput.SetFileName(filename);
logOutput.Initialize();
}
bool FileSystemInitializer::Initialize()
{
if (initSuccess)
return true;
try {
Platform::SetOrigCWD();
dataDirLocater.LocateDataDirs();
dataDirLocater.Check();
archiveScanner = new CArchiveScanner();
vfsHandler = new CVFSHandler();
initSuccess = true;
} catch (const std::exception& ex) {
// abort VFS-init thread
initFailure = true;
// even if we end up here, do not clean up configHandler yet
// since it can already have early observers registered that
// do not remove themselves until exit
Cleanup(false);
ErrorMessageBox(ex.what(), "Spring: caught std::exception", MBF_OK | MBF_EXCL);
} catch (...) {
initFailure = true;
Cleanup(false);
ErrorMessageBox("", "Spring: caught generic exception", MBF_OK | MBF_EXCL);
}
return (initSuccess && !initFailure);
}
void FileSystemInitializer::Cleanup(bool deallocConfigHandler)
{
if (initSuccess) {
spring::SafeDelete(archiveScanner);
spring::SafeDelete(vfsHandler);
initSuccess = false;
initFailure = false;
}
if (deallocConfigHandler) {
ConfigHandler::Deallocate();
}
}
void FileSystemInitializer::Reload()
{
// repopulated by PreGame, etc
vfsHandler->DeleteArchives();
archiveScanner->Reload();
}
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