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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef FILE_SYSTEM_INITIALIZER_H
#define FILE_SYSTEM_INITIALIZER_H
#include <string>
class FileSystemInitializer {
public:
/// call in defined order!
static void PreInitializeConfigHandler(const std::string& configSource = "", const bool safemode = false);
static void InitializeLogOutput(const std::string& filename = "");
static bool Initialize();
static void InitializeThr(bool* retPtr) { *retPtr = Initialize(); }
static void Cleanup(bool deallocConfigHandler = true);
static void Reload();
// either result counts
static bool Initialized() { return (initSuccess || initFailure); }
private:
static volatile bool initSuccess;
static volatile bool initFailure;
};
#endif // FILE_SYSTEM_INITIALIZER_H
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