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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _LOOPBACK_CONNECTION_H
#define _LOOPBACK_CONNECTION_H
#include <deque>
#include "Connection.h"
namespace netcode {
/**
* @brief A dummy queue-like connection that bounces everything back to the sender
*/
class CLoopbackConnection : public CConnection
{
public:
CLoopbackConnection();
virtual ~CLoopbackConnection();
void SendData(std::shared_ptr<const RawPacket> data);
bool HasIncomingData() const;
std::shared_ptr<const RawPacket> Peek(unsigned ahead) const;
std::shared_ptr<const RawPacket> GetData();
void DeleteBufferPacketAt(unsigned index);
void Flush(const bool forced);
bool CheckTimeout(int seconds, bool initial) const;
void ReconnectTo(CConnection& conn) {}
bool CanReconnect() const;
bool NeedsReconnect();
void Unmute() {}
void Close(bool flush) {}
void SetLossFactor(int factor) {}
std::string Statistics() const;
std::string GetFullAddress() const;
private:
std::deque< std::shared_ptr<const RawPacket> > Data;
};
} // namespace netcode
#endif // _LOOPBACK_CONNECTION_H
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