File: Threading.cpp

package info (click to toggle)
spring 104.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 47,512 kB
  • sloc: cpp: 391,093; ansic: 79,943; python: 12,356; java: 12,201; awk: 5,889; sh: 1,826; xml: 655; makefile: 486; perl: 405; php: 211; objc: 194; sed: 2
file content (394 lines) | stat: -rw-r--r-- 10,224 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "Threading.h"
#include "System/bitops.h"
#include "System/Log/ILog.h"
#include "System/Platform/CpuID.h"

#ifndef DEDICATED
	#include "System/Sync/FPUCheck.h"
#endif

#include <functional>
#include <memory>
#include <cinttypes>
#if defined(__APPLE__) || defined(__FreeBSD__)
#elif defined(WIN32)
	#include <windows.h>
#else
	#if defined(__USE_GNU)
		#include <sys/prctl.h>
	#endif
	#include <sched.h>
#endif

#ifndef WIN32
	#include "Linux/ThreadSupport.h"
#endif



namespace Threading {
	static std::shared_ptr<Error> threadError;

	static bool haveMainThreadID = false;
	static bool haveGameLoadThreadID = false;
	static bool haveAudioThreadID = false;
	static bool haveWatchDogThreadID = false;

	static NativeThreadId nativeMainThreadID;
	static NativeThreadId nativeGameLoadThreadID;
	static NativeThreadId nativeAudioThreadID;
	static NativeThreadId nativeWatchDogThreadID;

	thread_local std::shared_ptr<Threading::ThreadControls> threadCtls;

#if defined(__APPLE__) || defined(__FreeBSD__)
#elif defined(WIN32)
	static DWORD_PTR cpusSystem = 0;
#else
	static cpu_set_t cpusSystem;
#endif


	void DetectCores()
	{
	#if defined(__APPLE__) || defined(__FreeBSD__)
		// no-op

	#elif defined(WIN32)
		// Get the available cores
		DWORD_PTR curMask;
		GetProcessAffinityMask(GetCurrentProcess(), &curMask, &cpusSystem);

	#else
		// Get the available cores
		CPU_ZERO(&cpusSystem);
		sched_getaffinity(0, sizeof(cpu_set_t), &cpusSystem);
	#endif

		GetPhysicalCpuCores(); // (uses a static, too)
	}



	#if defined(__APPLE__) || defined(__FreeBSD__)
	#elif defined(WIN32)
	#else
	static std::uint32_t CalcCoreAffinityMask(const cpu_set_t* cpuSet) {
		std::uint32_t coreMask = 0;

		// without the min(..., 32), `(1 << n)` could overflow
		const int numCPUs = std::min(CPU_COUNT(cpuSet), 32);

		for (int n = numCPUs - 1; n >= 0; --n) {
			if (CPU_ISSET(n, cpuSet)) {
				coreMask |= (1 << n);
			}
		}

		return coreMask;
	}

	static void SetWantedCoreAffinityMask(const cpu_set_t* cpuSrcSet, cpu_set_t* cpuDstSet, std::uint32_t coreMask) {
		CPU_ZERO(cpuDstSet);

		const int numCPUs = std::min(CPU_COUNT(cpuSrcSet), 32);

		for (int n = numCPUs - 1; n >= 0; --n) {
			if ((coreMask & (1 << n)) != 0) {
				CPU_SET(n, cpuDstSet);
			}
		}

		CPU_AND(cpuDstSet, cpuDstSet, cpuSrcSet);
	}
	#endif



	std::uint32_t GetAffinity()
	{
	#if defined(__APPLE__) || defined(__FreeBSD__)
		// no-op
		return 0;

	#elif defined(WIN32)
		DWORD_PTR curMask;
		DWORD_PTR systemCpus;
		GetProcessAffinityMask(GetCurrentProcess(), &curMask, &systemCpus);
		return curMask;
	#else
		cpu_set_t curAffinity;
		CPU_ZERO(&curAffinity);
		sched_getaffinity(0, sizeof(cpu_set_t), &curAffinity);

		return (CalcCoreAffinityMask(&curAffinity));
	#endif
	}


	std::uint32_t SetAffinity(std::uint32_t coreMask, bool hard)
	{
		if (coreMask == 0)
			return (~0);

	#if defined(__APPLE__) || defined(__FreeBSD__)
		// no-op
		return 0;

	#elif defined(WIN32)
		// create mask
		DWORD_PTR cpusWanted = (coreMask & cpusSystem);
		DWORD_PTR result = 0;

		HANDLE thread = GetCurrentThread();

		// set the affinity
		if (hard) {
			result = SetThreadAffinityMask(thread, cpusWanted);
		} else {
			result = SetThreadIdealProcessor(thread, (DWORD)cpusWanted);
		}

		// return final mask
		return ((static_cast<std::uint32_t>(cpusWanted)) * (result > 0));
	#else
		cpu_set_t cpusWanted;

		// create wanted mask
		SetWantedCoreAffinityMask(&cpusSystem, &cpusWanted, coreMask);

		// set the affinity; return final mask (can differ from wanted)
		if (sched_setaffinity(0, sizeof(cpu_set_t), &cpusWanted) == 0)
			return (CalcCoreAffinityMask(&cpusWanted));

		return 0;
	#endif
	}

	void SetAffinityHelper(const char *threadName, std::uint32_t affinity) {
		const std::uint32_t cpuMask  = Threading::SetAffinity(affinity);
		if (cpuMask == ~0u) {
			LOG("[Threading] %s thread CPU affinity not set", threadName);
		}
		else if (cpuMask != affinity) {
			LOG("[Threading] %s thread CPU affinity mask set: %d (config is %d)", threadName, cpuMask, affinity);
		}
		else if (cpuMask == 0) {
			LOG_L(L_ERROR, "[Threading] %s thread CPU affinity mask failed: %d", threadName, affinity);
		}
		else {
			LOG("[Threading] %s thread CPU affinity mask set: %d", threadName, cpuMask);
		}
	}


	std::uint32_t GetAvailableCoresMask()
	{
	#if defined(__APPLE__) || defined(__FreeBSD__)
		// no-op
		return (~0);
	#elif defined(WIN32)
		return cpusSystem;
	#else
		return (CalcCoreAffinityMask(&cpusSystem));
	#endif
	}


	int GetLogicalCpuCores() {
		// auto-detect number of system threads (including hyperthreading)
		return spring::thread::hardware_concurrency();
	}

	/** Function that returns the number of real cpu cores (not
	    hyperthreading ones). These are the total cores in the system
	    (across all existing processors, if more than one)*/
	int GetPhysicalCpuCores() {
		static springproc::CPUID cpuid;
		return cpuid.getTotalNumCores();
	}

	bool HasHyperThreading() { return (GetLogicalCpuCores() > GetPhysicalCpuCores()); }


	void SetThreadScheduler()
	{
	#if defined(__APPLE__) || defined(__FreeBSD__)
		// no-op

	#elif defined(WIN32)
		//TODO add MMCSS (http://msdn.microsoft.com/en-us/library/ms684247.aspx)
		//Note: only available with mingw64!!!

	#else
		if (GetLogicalCpuCores() > 1) {
			// Change os scheduler for this process.
			// This way the kernel knows that we are a CPU-intensive task
			// and won't randomly move us across the cores and tries
			// to maximize the runtime (_slower_ wakeups, less yields)
			//Note:
			// It _may_ be possible that this has negative impact in case
			// threads are waiting for mutexes (-> less yields).
			int policy;
			struct sched_param param;
			pthread_getschedparam(Threading::GetCurrentThread(), &policy, &param);
			pthread_setschedparam(Threading::GetCurrentThread(), SCHED_BATCH, &param);
		}
	#endif
	}


	NativeThreadHandle GetCurrentThread()
	{
	#ifdef WIN32
		// we need to use this cause GetCurrentThread() just returns a pseudo handle,
		// which returns in all threads the current active one, so we need to translate it
		// with DuplicateHandle to an absolute handle valid in our watchdog thread
		NativeThreadHandle hThread;
		::DuplicateHandle(::GetCurrentProcess(), ::GetCurrentThread(), ::GetCurrentProcess(), &hThread, 0, TRUE, DUPLICATE_SAME_ACCESS);
		return hThread;
	#else
		return pthread_self();
	#endif
	}


	NativeThreadId GetCurrentThreadId()
	{
	#ifdef WIN32
		return ::GetCurrentThreadId();
	#else
		return pthread_self();
	#endif
	}



	ThreadControls::ThreadControls():
		handle(0),
		running(false)
	{
#ifndef WIN32
		memset(&ucontext, 0, sizeof(ucontext_t));
#endif
	}



	std::shared_ptr<ThreadControls> GetCurrentThreadControls()
	{
		// If there is no object registered, need to return an "empty" shared_ptr
		if (threadCtls.get() == nullptr)
			return std::shared_ptr<ThreadControls>();

		return threadCtls;
	}


	spring::thread CreateNewThread(std::function<void()> taskFunc, std::shared_ptr<Threading::ThreadControls>* ppCtlsReturn)
	{
#ifndef WIN32
		// only used as locking mechanism, not installed by thread
		Threading::ThreadControls tempCtls;

		std::unique_lock<spring::mutex> lock(tempCtls.mutSuspend);
		spring::thread localthread(std::bind(Threading::ThreadStart, taskFunc, ppCtlsReturn, &tempCtls));

		// Wait so that we know the thread is running and fully initialized before returning.
		tempCtls.condInitialized.wait(lock);
#else
		spring::thread localthread(taskFunc);
#endif

		return localthread;
	}



	void SetMainThread() {
		if (!haveMainThreadID) {
			haveMainThreadID = true;
			// springMainThreadID = spring::this_thread::get_id();
			nativeMainThreadID = Threading::GetCurrentThreadId();
		}

		SetCurrentThreadControls(false);
	}

	void SetGameLoadThread() {
		if (!haveGameLoadThreadID) {
			haveGameLoadThreadID = true;
			nativeGameLoadThreadID = Threading::GetCurrentThreadId();
		}

		SetCurrentThreadControls(true);
	}

	void SetAudioThread() {
		if (!haveAudioThreadID) {
			haveAudioThreadID = true;
			nativeAudioThreadID = Threading::GetCurrentThreadId();
		}

		SetCurrentThreadControls(false);
	}

	void SetWatchDogThread() {
		if (!haveWatchDogThreadID) {
			haveWatchDogThreadID = true;
			nativeWatchDogThreadID = Threading::GetCurrentThreadId();
		}
	}

	bool IsMainThread(NativeThreadId threadID) { return NativeThreadIdsEqual(threadID, nativeMainThreadID); }
	bool IsMainThread(                       ) { return IsMainThread(Threading::GetCurrentThreadId()); }

	bool IsGameLoadThread(NativeThreadId threadID) { return NativeThreadIdsEqual(threadID, nativeGameLoadThreadID); }
	bool IsGameLoadThread(                       ) { return IsGameLoadThread(Threading::GetCurrentThreadId()); }

	bool IsAudioThread(NativeThreadId threadID) { return NativeThreadIdsEqual(threadID, nativeAudioThreadID); }
	bool IsAudioThread(                       ) { return IsAudioThread(Threading::GetCurrentThreadId()); }

	bool IsWatchDogThread(NativeThreadId threadID) { return NativeThreadIdsEqual(threadID, nativeWatchDogThreadID); }
	bool IsWatchDogThread(                       ) { return IsWatchDogThread(Threading::GetCurrentThreadId()); }



	void SetThreadName(const std::string& newname)
	{
	#if defined(__USE_GNU) && !defined(WIN32)
		//alternative: pthread_setname_np(pthread_self(), newname.c_str());
		prctl(PR_SET_NAME, newname.c_str(), 0, 0, 0);
	#elif _MSC_VER
		const DWORD MS_VC_EXCEPTION = 0x406D1388;

		#pragma pack(push,8)
		struct THREADNAME_INFO
		{
			DWORD dwType; // Must be 0x1000.
			LPCSTR szName; // Pointer to name (in user addr space).
			DWORD dwThreadID; // Thread ID (-1=caller thread).
			DWORD dwFlags; // Reserved for future use, must be zero.
		} info;
		#pragma pack(pop)

		info.dwType = 0x1000;
		info.szName = newname.c_str();
		info.dwThreadID = (DWORD)-1;
		info.dwFlags = 0;

		__try {
			RaiseException(MS_VC_EXCEPTION, 0, sizeof(info) / sizeof(ULONG_PTR), (ULONG_PTR*) &info);
		}
		__except (EXCEPTION_EXECUTE_HANDLER) {
		}
	#endif
	}


	void SetThreadError(const Error& err) { threadError.reset(new Error(err)); }
	Error* GetThreadError() { return (threadError.get()); }
}