File: Watchdog.h

package info (click to toggle)
spring 104.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 47,512 kB
  • sloc: cpp: 391,093; ansic: 79,943; python: 12,356; java: 12,201; awk: 5,889; sh: 1,826; xml: 655; makefile: 486; perl: 405; php: 211; objc: 194; sed: 2
file content (37 lines) | stat: -rw-r--r-- 1,058 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _WATCHDOG_H
#define _WATCHDOG_H

#include <string>
#include "System/Platform/Threading.h"

// Update Watchdog::threadNames also if adding threads
enum WatchdogThreadnum {
	WDT_MAIN  = 0,
	WDT_LOAD  = 1,
	WDT_AUDIO = 2,
	WDT_COUNT = 3,
};

namespace Watchdog
{
	//! Installs the watchdog thread
	void Install();
	void Uninstall();

	//! Call this to reset the watchdog timer of the current thread
	void ClearTimer(bool disable = false, Threading::NativeThreadId* _threadId = nullptr);
	void ClearTimer(const WatchdogThreadnum num, bool disable = false);
	void ClearTimer(const std::string& name, bool disable = false);
	inline void ClearTimer(const char* name, bool disable = false) {
		ClearTimer(std::string(name), disable);
	}
	void ClearPrimaryTimers(bool disable = false);

	//! Call these in the threads you want to monitor
	void RegisterThread(WatchdogThreadnum num, bool primary = false);
	bool DeregisterThread(WatchdogThreadnum num);
}

#endif // _WATCHDOG_H