1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "WindowManagerHelper.h"
#include <string>
#include <SDL_video.h>
#include "Rendering/GlobalRendering.h"
#include "Rendering/Textures/Bitmap.h"
#include "System/Log/ILog.h"
#include "Game/GameVersion.h"
namespace WindowManagerHelper {
struct WindowIcon {
CBitmap bmp;
SDL_Surface* surf;
};
static WindowIcon windowIcon = {{}, nullptr};
void SetIcon(CBitmap* bmp) {
if (SpringVersion::IsHeadless())
return;
// 24bit RGB or 32bit RGBA
if (((bmp->channels != 3) && (bmp->channels != 4))
//#ifdef WIN32
// on windows, the icon has to be 32x32
|| (bmp->xsize != 32)
|| (bmp->ysize != 32)
//#endif
) {
LOG_L(L_WARNING, "[WindowManager::%s] icon-format has to be RGB or RGBA, and 32x32 pixels on Windows", __func__);
return;
}
// supplied bitmap is usable as icon, keep it
if (!SetIconSurface(globalRendering->window, bmp))
return;
windowIcon.bmp = std::move(*bmp);
}
bool SetIconSurface(SDL_Window* win, CBitmap* bmp) {
if (bmp == nullptr) {
// only reached on exit
SDL_FreeSurface(windowIcon.surf);
SDL_SetWindowIcon(win, windowIcon.surf = nullptr);
return false;
}
SDL_Surface* surf = bmp->CreateSDLSurface();
if (surf == nullptr) {
// keep any previous surface in case of failure
LOG_L(L_WARNING, "[WindowManagerHelper::%s] failed to create SDL surface, reason: %s", __func__, SDL_GetError());
return false;
}
SDL_FreeSurface(windowIcon.surf);
SDL_SetWindowIcon(win, windowIcon.surf = surf);
return true;
}
void SetCaption(const std::string& title) {
SDL_SetWindowTitle(globalRendering->window, title.c_str());
}
}; // namespace WindowManagerHelper
|