File: WindowManagerHelper.cpp

package info (click to toggle)
spring 104.0%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 47,512 kB
  • sloc: cpp: 391,093; ansic: 79,943; python: 12,356; java: 12,201; awk: 5,889; sh: 1,826; xml: 655; makefile: 486; perl: 405; php: 211; objc: 194; sed: 2
file content (75 lines) | stat: -rw-r--r-- 1,706 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "WindowManagerHelper.h"

#include <string>
#include <SDL_video.h>

#include "Rendering/GlobalRendering.h"
#include "Rendering/Textures/Bitmap.h"
#include "System/Log/ILog.h"
#include "Game/GameVersion.h"


namespace WindowManagerHelper {

struct WindowIcon {
	CBitmap bmp;
	SDL_Surface* surf;
};

static WindowIcon windowIcon = {{}, nullptr};


void SetIcon(CBitmap* bmp) {
	if (SpringVersion::IsHeadless())
		return;

	// 24bit RGB or 32bit RGBA
	if (((bmp->channels != 3) && (bmp->channels != 4))
//#ifdef    WIN32
		// on windows, the icon has to be 32x32
		|| (bmp->xsize != 32)
		|| (bmp->ysize != 32)
//#endif
	) {
		LOG_L(L_WARNING, "[WindowManager::%s] icon-format has to be RGB or RGBA, and 32x32 pixels on Windows", __func__);
		return;
	}

	// supplied bitmap is usable as icon, keep it
	if (!SetIconSurface(globalRendering->window, bmp))
		return;

	windowIcon.bmp = std::move(*bmp);
}


bool SetIconSurface(SDL_Window* win, CBitmap* bmp) {
	if (bmp == nullptr) {
		// only reached on exit
		SDL_FreeSurface(windowIcon.surf);
		SDL_SetWindowIcon(win, windowIcon.surf = nullptr);
		return false;
	}

	SDL_Surface* surf = bmp->CreateSDLSurface();

	if (surf == nullptr) {
		// keep any previous surface in case of failure
		LOG_L(L_WARNING, "[WindowManagerHelper::%s] failed to create SDL surface, reason: %s", __func__, SDL_GetError());
		return false;
	}

	SDL_FreeSurface(windowIcon.surf);
	SDL_SetWindowIcon(win, windowIcon.surf = surf);
	return true;
}


void SetCaption(const std::string& title) {
	SDL_SetWindowTitle(globalRendering->window, title.c_str());
}

}; // namespace WindowManagerHelper