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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
/**
* @brief error messages
* Error handling based on platform.
*/
#include "errorhandler.h"
#include <string>
#include <functional>
#include "System/Log/ILog.h"
#include "System/Log/LogSinkHandler.h"
#include "System/Threading/SpringThreading.h"
#if !defined(DEDICATED)
#include "System/SpringApp.h"
#include "System/Platform/Threading.h"
#endif
#if !defined(DEDICATED) && !defined(HEADLESS)
#include "System/Platform/MessageBox.h"
#endif
#ifdef DEDICATED
#include "Net/GameServer.h"
#include "System/SafeUtil.h"
#endif
static void ExitSpringProcessAux(bool waitForExit, bool exitSuccess)
{
// wait 10 seconds before forcing the kill
for (unsigned int n = 0; (waitForExit && n < 10); ++n) {
spring::this_thread::sleep_for(std::chrono::seconds(1));
}
logSinkHandler.SetSinking(false);
#ifdef _MSC_VER
if (!exitSuccess)
TerminateProcess(GetCurrentProcess(), EXIT_FAILURE);
#endif
exit(EXIT_FAILURE);
}
#ifdef DEDICATED
static void ExitSpringProcess(const std::string& msg, const std::string& caption, unsigned int flags)
{
LOG_L(L_ERROR, "[%s] errorMsg=\"%s\" msgCaption=\"%s\"", __func__, msg.c_str(), caption.c_str());
spring::SafeDelete(gameServer);
ExitSpringProcessAux(false, true);
}
#else
static void ExitSpringProcess(const std::string& msg, const std::string& caption, unsigned int flags)
{
LOG_L(L_ERROR, "[%s] errorMsg=\"%s\" msgCaption=\"%s\" mainThread=%d", __func__, msg.c_str(), caption.c_str(), Threading::IsMainThread());
switch (SpringApp::PostKill(Threading::Error(caption, msg, flags))) {
case -1: {
// main thread; either gets to ESPA first and cleans up our process or exit is forced by this
std::function<void()> forcedExitFunc = [&]() { ExitSpringProcessAux(true, false); };
spring::thread forcedExitThread = std::move(spring::thread(forcedExitFunc));
// .join can (very rarely) throw a no-such-process exception if it runs in parallel with exit
assert(forcedExitThread.joinable());
forcedExitThread.detach();
SpringApp::Kill(false);
} break;
case 0: { } break; // thread failed to post, ESPA
case 1: { return; } break; // thread posted successfully
}
ExitSpringProcessAux(false, false);
}
#endif
void ErrorMessageBox(const std::string& msg, const std::string& caption, unsigned int flags)
{
#if (!defined(DEDICATED))
// the thread that throws up this message-box will be blocked
// until it is clicked away which can cause spurious detected
// hangs, so deregister it here (by passing an empty error)
SpringApp::PostKill({});
#endif
#if (!defined(DEDICATED) && !defined(HEADLESS))
Platform::MsgBox(msg, caption, flags);
#endif
ExitSpringProcess(msg, caption, flags);
}
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