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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ISound.h"
#ifndef NO_SOUND
#include "OpenAL/Sound.h"
#endif // NO_SOUND
#include "Null/NullSound.h"
#include "SoundLog.h"
#include "System/Config/ConfigHandler.h"
#include "ISoundChannels.h"
#include "Null/NullAudioChannel.h"
#ifndef NO_SOUND
#include "OpenAL/AudioChannel.h"
#endif
#include "System/TimeProfiler.h"
#include "System/SafeUtil.h"
CONFIG(bool, Sound).defaultValue(true).description("Select the Sound driver, true = OpenAL, false = NullAudio");
// defined here so spring-headless contains them, too (default & headless should contain the same set of configtags!)
CONFIG(int, MaxSounds).defaultValue(128).headlessValue(1).minimumValue(1).description("Maximum parallel played sounds.");
CONFIG(bool, PitchAdjust).defaultValue(false).description("When enabled adjust sound speed/pitch to game speed.");
CONFIG(int, snd_volmaster).defaultValue(60).minimumValue(0).maximumValue(200).description("Master sound volume.");
CONFIG(int, snd_volgeneral).defaultValue(100).minimumValue(0).maximumValue(200).description("Volume for \"general\" sound channel.");
CONFIG(int, snd_volunitreply).defaultValue(100).minimumValue(0).maximumValue(200).description("Volume for \"unit reply\" sound channel.");
CONFIG(int, snd_volbattle).defaultValue(100).minimumValue(0).maximumValue(200).description("Volume for \"battle\" sound channel.");
CONFIG(int, snd_volui).defaultValue(100).minimumValue(0).maximumValue(200).description("Volume for \"ui\" sound channel.");
CONFIG(int, snd_volmusic).defaultValue(100).minimumValue(0).maximumValue(200).description("Volume for \"music\" sound channel.");
CONFIG(std::string, snd_device).defaultValue("").description("Sets the used output device. See \"Available Devices\" section in infolog.txt.");
CONFIG(float, snd_airAbsorption).defaultValue(0.1f);
CONFIG(bool, UseEFX).defaultValue(true).safemodeValue(false);
ISound* ISound::singleton = nullptr;
ISound::ISound()
: numEmptyPlayRequests(0)
, numAbortedPlays(0)
{
}
void ISound::Initialize(bool forceNullSound)
{
if (singleton != nullptr) {
LOG_L(L_WARNING, "[ISound::%s] already initialized!", __func__);
return;
}
#ifndef NO_SOUND
if (!IsNullAudio() && !forceNullSound) {
Channels::BGMusic = new AudioChannel();
Channels::General = new AudioChannel();
Channels::Battle = new AudioChannel();
Channels::UnitReply = new AudioChannel();
Channels::UserInterface = new AudioChannel();
{
ScopedOnceTimer timer("ISound::Init::New");
singleton = new CSound();
}
{
ScopedOnceTimer timer("ISound::Init::Dev");
// sound device is initialized in a thread, must wait
// for it to finish (otherwise LoadSoundDefs can fail)
while (!singleton->CanLoadSoundDefs()) {
LOG("[ISound::%s] spawning sound-thread (%.1fms)", __func__, (timer.GetDuration()).toMilliSecsf());
if (singleton->SoundThreadQuit()) {
// no device or context found, fallback
ChangeOutput(true); break;
}
spring_sleep(spring_msecs(100));
}
}
} else
#endif // NO_SOUND
{
Channels::BGMusic = new NullAudioChannel();
Channels::General = new NullAudioChannel();
Channels::Battle = new NullAudioChannel();
Channels::UnitReply = new NullAudioChannel();
Channels::UserInterface = new NullAudioChannel();
singleton = new NullSound();
}
}
void ISound::Shutdown()
{
spring::SafeDelete(singleton);
spring::SafeDelete(Channels::BGMusic);
spring::SafeDelete(Channels::General);
spring::SafeDelete(Channels::Battle);
spring::SafeDelete(Channels::UnitReply);
spring::SafeDelete(Channels::UserInterface);
}
bool ISound::IsNullAudio()
{
return !configHandler->GetBool("Sound");
}
bool ISound::ChangeOutput(bool forceNullSound)
{
// FIXME: on reload, sound-ids change (depends on order when they are requested, see GetSoundId()/GetSoundItem()
if (IsNullAudio())
LOG_L(L_ERROR, "[ISound::%s] re-enabling sound isn't supported yet, expect problems!", __func__);
Shutdown();
configHandler->Set("Sound", IsNullAudio() || forceNullSound);
Initialize(forceNullSound);
return (IsNullAudio() || forceNullSound);
}
bool ISound::LoadSoundDefs(const std::string& filename, const std::string& modes)
{
return (singleton->LoadSoundDefsImpl(filename, modes));
}
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