1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef TIME_PROFILER_H
#define TIME_PROFILER_H
#include <atomic>
#include <cstring> // memset
#include <string>
#include <deque>
#include <vector>
#include "System/Misc/SpringTime.h"
#include "System/Misc/NonCopyable.h"
#include "System/float3.h"
#include "System/UnorderedMap.hpp"
// disable this if you want minimal profiling
// (sim time is still measured because of game slowdown)
#define SCOPED_TIMER(name) ScopedTimer __scopedTimer(name);
#define SCOPED_SPECIAL_TIMER(name) ScopedTimer __scopedTimer(name, false, true)
#define SCOPED_MT_TIMER(name) ScopedMtTimer __scopedTimer(name);
class BasicTimer : public spring::noncopyable
{
public:
BasicTimer(const spring_time time): nameHash(0), startTime(time) {}
BasicTimer(const std::string& timerName);
BasicTimer(const char* timerName);
const std::string& GetName() const { return name; }
spring_time GetDuration() const;
protected:
const unsigned nameHash;
const spring_time startTime;
std::string name;
};
/**
* @brief Time profiling helper class
*
* Construct an instance of this class where you want to begin time measuring,
* and destruct it at the end (or let it be autodestructed).
*/
class ScopedTimer : public BasicTimer
{
public:
ScopedTimer(const std::string& timerName, bool _autoShowGraph = false, bool _specialTimer = false);
ScopedTimer(const char* timerName, bool _autoShowGraph = false, bool _specialTimer = false);
~ScopedTimer();
private:
const bool autoShowGraph;
const bool specialTimer;
};
class ScopedMtTimer : public BasicTimer
{
public:
ScopedMtTimer(const std::string& timerName, bool _autoShowGraph = false);
ScopedMtTimer(const char* timerName, bool _autoShowGraph = false);
~ScopedMtTimer();
private:
const bool autoShowGraph;
};
/**
* @brief print passed time to infolog
*/
class ScopedOnceTimer
{
public:
ScopedOnceTimer(const std::string& name);
ScopedOnceTimer(const char* name);
~ScopedOnceTimer();
spring_time GetDuration() const;
protected:
const spring_time startTime;
std::string name;
};
class CTimeProfiler
{
public:
CTimeProfiler();
~CTimeProfiler();
static CTimeProfiler& GetInstance();
float GetPercent(const char* name) const;
float GetPercentRaw(const char* name) const {
// do not default-create keys, breaks resorting
const auto it = profile.find(name);
if (it != profile.end())
return ((it->second).percent);
return 0.0f;
}
void ResetState();
void ToggleLock(bool lock);
void Update();
void UpdateRaw();
void ResortProfilesRaw();
void RefreshProfiles();
void RefreshProfilesRaw();
void SetEnabled(bool b) { enabled = b; }
void PrintProfilingInfo() const;
void AddTime(
const std::string& name,
const spring_time startTime,
const spring_time deltaTime,
const bool showGraph = false,
const bool specialTimer = false,
const bool threadTimer = false
);
void AddTimeRaw(
const std::string& name,
const spring_time startTime,
const spring_time deltaTime,
const bool showGraph,
const bool threadTimer
);
public:
struct TimeRecord {
TimeRecord()
: total(0.0f)
, current(0.0f)
, maxLag(0.0f)
, percent(0.0f)
, peak(0.0f)
, newPeak(false)
, newLagPeak(false)
, showGraph(false)
{
memset(frames, 0, sizeof(frames));
}
static constexpr unsigned numFrames = 128;
spring_time total;
spring_time current;
spring_time frames[numFrames];
float maxLag;
float percent;
float peak;
float3 color;
bool newPeak;
bool newLagPeak;
bool showGraph;
};
spring::unordered_map<std::string, TimeRecord> profile;
std::vector< std::pair<std::string, TimeRecord> > sortedProfile;
std::vector< std::deque< std::pair<spring_time, spring_time> > > threadProfile;
private:
spring_time lastBigUpdate;
/// increases each update, from 0 to (numFrames-1)
unsigned currentPosition;
unsigned resortProfiles;
// if false, AddTime is a no-op for (almost) all timers
std::atomic<bool> enabled;
};
#define profiler (CTimeProfiler::GetInstance())
#endif // TIME_PROFILER_H
|