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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "UnitTracker.h"
#include "Game/Camera/FPSController.h"
#include "Game/CameraHandler.h"
#include "Game/Camera.h"
#include "Game/SelectedUnitsHandler.h"
#include "Map/Ground.h"
#include "Rendering/GlobalRendering.h"
#include "Sim/Misc/GlobalSynced.h"
#include "Sim/Units/Unit.h"
#include "Sim/Units/UnitHandler.h"
#include "System/Config/ConfigHandler.h"
#include "System/Log/ILog.h"
#include "System/SpringMath.h"
CUnitTracker unitTracker;
const char* CUnitTracker::modeNames[TrackModeCount] = {
"Single",
"Average",
"Extents"
};
void CUnitTracker::Disable()
{
smoothedRight = RgtVector;
enabled = false;
}
int CUnitTracker::GetMode() const
{
return trackMode;
}
void CUnitTracker::IncMode()
{
trackMode = (trackMode + 1) % TrackModeCount;
LOG("TrackMode: %s", modeNames[trackMode]);
}
void CUnitTracker::SetMode(int mode)
{
trackMode = Clamp(mode, 0, TrackModeCount - 1);
LOG("TrackMode: %s", modeNames[trackMode]);
}
/******************************************************************************/
void CUnitTracker::Track()
{
const auto& units = selectedUnitsHandler.selectedUnits;
CleanTrackGroup();
if (trackedUnitIDs.empty()) {
if (units.empty()) {
Disable();
} else {
MakeTrackGroup();
trackUnit = *trackedUnitIDs.begin();
enabled = true;
}
return;
}
if (!units.empty())
MakeTrackGroup();
if (trackedUnitIDs.find(trackUnit) == trackedUnitIDs.end()) {
trackUnit = *trackedUnitIDs.begin();
enabled = true;
return;
}
if (enabled) {
if (trackMode != TrackSingle) {
trackMode = TrackSingle;
LOG("TrackMode: %s", modeNames[TrackSingle]);
}
NextUnit();
return;
}
enabled = true;
}
void CUnitTracker::MakeTrackGroup()
{
smoothedRight = RgtVector;
trackedUnitIDs.clear();
for (const int unitID: selectedUnitsHandler.selectedUnits) {
trackedUnitIDs.insert(unitID);
}
}
void CUnitTracker::CleanTrackGroup()
{
deadUnitIDs.clear();
deadUnitIDs.reserve(trackedUnitIDs.size());
for (const int unitID: trackedUnitIDs) {
if (unitHandler.GetUnitUnsafe(unitID) == nullptr)
deadUnitIDs.push_back(unitID);
}
for (const int deadUnitID: deadUnitIDs) {
trackedUnitIDs.erase(deadUnitID);
}
if (trackedUnitIDs.empty()) {
Disable();
return;
}
// reset trackUnit if it was erased above
if (trackedUnitIDs.find(trackUnit) != trackedUnitIDs.end())
return;
trackUnit = *trackedUnitIDs.begin();
}
void CUnitTracker::NextUnit()
{
if (trackedUnitIDs.empty())
return;
auto it = trackedUnitIDs.find(trackUnit);
if (it == trackedUnitIDs.end()) {
trackUnit = *trackedUnitIDs.begin();
return;
}
if ((++it) == trackedUnitIDs.end()) {
trackUnit = *trackedUnitIDs.begin();
Disable();
} else {
trackUnit = *it;
}
}
CUnit* CUnitTracker::GetTrackUnit()
{
CleanTrackGroup();
if (trackedUnitIDs.empty()) {
Disable();
return nullptr;
}
return unitHandler.GetUnitUnsafe(trackUnit);
}
float3 CUnitTracker::CalcAveragePos() const
{
float3 p;
for (const int unitID: trackedUnitIDs) {
p += unitHandler.GetUnitUnsafe(unitID)->drawPos;
}
return (p / trackedUnitIDs.size());
}
float3 CUnitTracker::CalcExtentsPos() const
{
float3 minPos(+1e9f, +1e9f, +1e9f);
float3 maxPos(-1e9f, -1e9f, -1e9f);
for (const int unitID: trackedUnitIDs) {
const float3& p = unitHandler.GetUnitUnsafe(unitID)->drawPos;
minPos = float3::min(minPos, p);
maxPos = float3::max(maxPos, p);
}
return ((minPos + maxPos) * 0.5f);
}
/******************************************************************************/
void CUnitTracker::SetCam()
{
CUnit* u = GetTrackUnit();
if (u == nullptr) {
Disable();
return;
}
if (lastFollowUnit != 0 && unitHandler.GetUnitUnsafe(lastFollowUnit) == nullptr) {
timeOut = 1;
lastFollowUnit = 0;
}
if (timeOut > 0) {
// Transition between 2 targets
camera->SetDir(oldCamDir);
camera->SetPos(oldCamPos);
if (camHandler->GetCurrentControllerNum() == CCameraHandler::CAMERA_MODE_FIRSTPERSON) {
camHandler->GetCurrentController().SetDir(oldCamDir);
camHandler->GetCurrentController().SetPos(oldCamPos);
}
timeOut += 1;
timeOut *= (timeOut <= 15);
camHandler->UpdateTransition();
} else if (camHandler->GetCurrentControllerNum() != CCameraHandler::CAMERA_MODE_FIRSTPERSON) {
// non-FPS camera modes (immediate positional tracking)
float3 pos;
switch (trackMode) {
case TrackAverage: {
pos = CalcAveragePos();
} break;
case TrackExtents: {
pos = CalcExtentsPos();
} break;
default: {
pos = u->drawMidPos;
} break;
}
camHandler->GetCurrentController().SetTrackingInfo(pos, u->radius * 2.7182818f);
camHandler->UpdateTransition();
} else {
// FPS Camera
const float offsetTime = gs->frameNum + globalRendering->timeOffset;
const float deltaTime = offsetTime - lastUpdateTime;
lastUpdateTime = offsetTime;
const float3 modFrontVec = u->frontdir * u->radius * 3.0f;
const float3 mixRightDir = mix<float3>(u->rightdir, RgtVector, 0.75f); // NB: will be 0 if u->r == -R
float3 modPlanePos = u->drawMidPos - modFrontVec;
modPlanePos.y = std::max(modPlanePos.y, CGround::GetHeightReal(modPlanePos.x, modPlanePos.z, false) + (u->radius * 2.0f));
trackPos += (modPlanePos - trackPos) * (1 - math::pow(0.95f, deltaTime));
trackDir += (u->frontdir - trackDir) * (1 - math::pow(0.90f, deltaTime));
smoothedRight = mix<float3>(smoothedRight, mixRightDir, deltaTime * 0.05f).SafeANormalize();
const float3 wantedDir = (u->drawMidPos - camera->GetPos()).SafeANormalize();
const float3 cameraDir = (wantedDir + trackDir.SafeANormalize()).SafeANormalize();
camera->SetPos(trackPos);
camera->SetDir(cameraDir);
CFPSController& fpsCamera = static_cast<CFPSController&>(camHandler->GetCurrentController());
fpsCamera.SetDir(camera->GetDir());
fpsCamera.SetPos(camera->GetPos());
camera->SetRotZ(std::atan2(smoothedRight.y, smoothedRight.Length2D()));
oldCamDir = camera->GetDir();
oldCamPos = camera->GetPos();
}
}
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