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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "LuaVFSDownload.h"
#include "System/SafeUtil.h"
#include "System/EventHandler.h"
#include "System/Platform/Threading.h" // Is{Main,GameLoad}Thread
#include "System/Threading/SpringThreading.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/DataDirLocater.h"
#include "../tools/pr-downloader/src/pr-downloader.h"
#include "LuaInclude.h"
#include "LuaUtils.h"
#include <deque>
#include <memory>
struct DLEvent {
DLEvent(int _id): id(_id) {}
virtual ~DLEvent() = default;
virtual void Process() const = 0;
int id;
};
struct DLStartedEvent: public DLEvent {
DLStartedEvent(int _id): DLEvent(_id) {}
void Process() const override {
// handled by DLFinishedEvent
// archiveScanner->ScanAllDirs();
eventHandler.DownloadStarted(id);
}
};
struct DLFinishedEvent: public DLEvent {
DLFinishedEvent(int _id): DLEvent(_id) {}
void Process() const override {
// rescan before notifying clients; typically blocks less than ~50ms
archiveScanner->ScanAllDirs();
eventHandler.DownloadFinished(id);
}
};
struct DLFailedEvent: public DLEvent {
DLFailedEvent(int _id, int _errorID): DLEvent(_id), errorID(_errorID) {}
void Process() const override { eventHandler.DownloadFailed(id, errorID); }
int errorID;
};
struct DLProgressEvent: public DLEvent {
DLProgressEvent(int _id, long _downloaded, long _total): DLEvent(_id), downloaded(_downloaded), total(_total) {}
void Process() const override { eventHandler.DownloadProgress(id, downloaded, total); }
long downloaded;
long total;
};
struct DownloadItem {
int id;
std::string filename;
DownloadEnum::Category cat;
DownloadItem() = default;
DownloadItem(int id_, const std::string& filename_, DownloadEnum::Category& cat_) : id(id_), filename(filename_), cat(cat_) {}
};
struct DownloadQueue {
public:
DownloadQueue() = default;
~DownloadQueue() { Join(); }
void Pump();
void Push(const DownloadItem& downloadItem);
void Join();
bool Remove(int id);
private:
std::deque<DownloadItem> queue;
spring::mutex mutex;
spring::thread thread;
bool breakLoop = false;
};
static DownloadQueue downloadQueue;
static std::deque< std::shared_ptr<DLEvent> > dlEventQueue;
static spring::mutex dlEventQueueMutex;
static int queueIDCount = -1;
static int currentDownloadID = -1;
static void AddQueueEvent(std::shared_ptr<DLEvent> ev) {
std::lock_guard<spring::mutex> lck(dlEventQueueMutex);
dlEventQueue.push_back(ev);
}
static void QueueDownloadStarted(int id) { AddQueueEvent(std::make_shared<DLStartedEvent>(id)); }
static void QueueDownloadFinished(int id) { AddQueueEvent(std::make_shared<DLFinishedEvent>(id)); }
static void QueueDownloadFailed(int id, int errorID) { AddQueueEvent(std::make_shared<DLFailedEvent>(id, errorID)); }
static void QueueDownloadProgress(int id, long downloaded, long total) { AddQueueEvent(std::make_shared<DLProgressEvent>(id, downloaded, total)); }
static void UpdateProgress(int done, int size) { QueueDownloadProgress(currentDownloadID, done, size); }
static int StartDownloadJob(int id, const std::string& filename, DownloadEnum::Category cat)
{
currentDownloadID = id;
// FIXME: progress is incorrectly updated when rapid is queried to check for existing packages
SetDownloadListener(UpdateProgress);
LOG_L(L_DEBUG, "[%s] downloading \"%s\"", __func__, filename.c_str());
const int count = DownloadSearch(cat, filename.c_str());
LOG_L(L_DEBUG, "[%s] download count: %d", __func__, count);
for (int i = 0; i < count; i++) {
DownloadAdd(i);
struct downloadInfo dl;
if (!DownloadGetInfo(i, dl))
continue;
LOG_L(L_DEBUG, "\tinfo=%d name=%s cat=%d", i, dl.filename, dl.cat);
}
// nothing to download
// TODO:
// count will be 1 when an archive already exists; should
// instead return a different result with DownloadFailed
// or DownloadFinished?
if (count == 0) {
QueueDownloadFailed(id, 2);
return 2;
}
QueueDownloadStarted(id);
// FIXME:
// many functions in ArchiveScanner do not lock, and are called at
// various stages during loading (e.g. ArchiveFromName in PreGame)
// a call to VFS.DownloadArchive (say from LuaMenu just prior to a
// Spring.Reload) pushes an item into the queue which might at any
// point be consumed by the dl-pump thread running StartDownloadJob
// so this is problematic
// does not even make sense to rescan until download is *finished*
// archiveScanner->ScanAllDirs();
return (DownloadStart());
}
void DownloadQueue::Join()
{
breakLoop = true;
if (thread.joinable())
thread.join();
breakLoop = false;
}
__FORCE_ALIGN_STACK__
void DownloadQueue::Pump()
{
while (!breakLoop) {
DownloadItem downloadItem;
{
std::lock_guard<spring::mutex> lck(mutex);
assert(!queue.empty());
downloadItem = queue.front();
}
const std::string& filename = downloadItem.filename;
if (!filename.empty()) {
const int result = StartDownloadJob(downloadItem.id, filename, downloadItem.cat);
if (result == 0) {
QueueDownloadFinished(downloadItem.id);
} else {
QueueDownloadFailed(downloadItem.id, result);
}
}
{
std::lock_guard<spring::mutex> lck(mutex);
queue.pop_front();
if (queue.empty())
break;
}
}
}
void DownloadQueue::Push(const DownloadItem& downloadItem)
{
std::unique_lock<spring::mutex> lck(mutex);
if (queue.empty()) {
// keep only one concurrent download-thread
if (thread.joinable()) {
lck.unlock();
thread.join();
lck.lock();
}
// mutex is still locked, thread will block if it gets
// to queue.front() before we get to queue.push_back()
thread = std::move(spring::thread(&DownloadQueue::Pump, this));
}
queue.push_back(downloadItem);
}
bool DownloadQueue::Remove(int id)
{
std::unique_lock<spring::mutex> lck(mutex);
for (auto it = queue.begin(); it != queue.end(); ++it) {
if (it->id != id)
continue;
if (it == queue.begin()) {
SetAbortDownloads(true);
lck.unlock();
Join();
lck.lock();
SetAbortDownloads(false);
thread = std::move(spring::thread(&DownloadQueue::Pump, this));
} else {
queue.erase(it);
}
return true;
}
return false;
}
LuaVFSDownload::LuaVFSDownload(): CEventClient("[LuaVFSDownload]", 314161, false)
{
DownloadInit();
DownloadSetConfig(CONFIG_FILESYSTEM_WRITEPATH, dataDirLocater.GetWriteDirPath().c_str());
}
LuaVFSDownload::~LuaVFSDownload()
{
DownloadShutdown();
}
void LuaVFSDownload::Init()
{
eventHandler.AddClient(luaVFSDownload);
}
void LuaVFSDownload::Free(bool stopDownloads)
{
eventHandler.RemoveClient(luaVFSDownload);
if (stopDownloads) {
SetAbortDownloads(true);
downloadQueue.Join();
}
}
void LuaVFSDownload::Update()
{
assert(Threading::IsMainThread() || Threading::IsGameLoadThread());
// only locks the mutex if the queue is not empty
std::unique_lock<spring::mutex> lck(dlEventQueueMutex);
while (!dlEventQueue.empty()) {
std::shared_ptr<DLEvent> ev = dlEventQueue.front();
dlEventQueue.pop_front();
{
dlEventQueueMutex.unlock();
ev->Process();
dlEventQueueMutex.lock();
}
}
}
bool LuaVFSDownload::PushEntries(lua_State* L)
{
REGISTER_LUA_CFUNC(DownloadArchive);
REGISTER_LUA_CFUNC(AbortDownload);
REGISTER_LUA_CFUNC(ScanAllDirs);
return true;
}
int LuaVFSDownload::DownloadArchive(lua_State* L)
{
const std::string& filename = luaL_checkstring(L, 1);
const std::string& categoryStr = luaL_checkstring(L, 2);
if (filename.empty())
return luaL_error(L, "Missing download archive name.");
DownloadEnum::Category cat;
if (categoryStr == "map") {
cat = DownloadEnum::CAT_MAP;
} else if (categoryStr == "game") {
cat = DownloadEnum::CAT_GAME;
} else if (categoryStr == "engine") {
cat = DownloadEnum::CAT_ENGINE;
} else {
return luaL_error(L, "Category must be one of: map, game, engine.");
}
queueIDCount++;
downloadQueue.Push(DownloadItem(queueIDCount, filename, cat));
eventHandler.DownloadQueued(queueIDCount, filename, categoryStr);
return 0;
}
int LuaVFSDownload::AbortDownload(lua_State* L)
{
lua_pushboolean(L, downloadQueue.Remove(luaL_checkint(L, 1)));
return 1;
}
int LuaVFSDownload::ScanAllDirs(lua_State* L)
{
archiveScanner->ScanAllDirs();
return 0;
}
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