File: LuaVFSDownload.cpp

package info (click to toggle)
spring 105.0.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 108,860 kB
  • sloc: cpp: 467,785; ansic: 302,607; python: 12,925; java: 12,201; awk: 5,889; sh: 2,371; xml: 655; perl: 405; php: 276; objc: 194; makefile: 75; sed: 2
file content (350 lines) | stat: -rw-r--r-- 8,275 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "LuaVFSDownload.h"
#include "System/SafeUtil.h"
#include "System/EventHandler.h"
#include "System/Platform/Threading.h" // Is{Main,GameLoad}Thread
#include "System/Threading/SpringThreading.h"
#include "System/FileSystem/ArchiveScanner.h"
#include "System/FileSystem/DataDirLocater.h"
#include "../tools/pr-downloader/src/pr-downloader.h"

#include "LuaInclude.h"
#include "LuaUtils.h"

#include <deque>
#include <memory>


struct DLEvent {
	DLEvent(int _id): id(_id) {}
	virtual ~DLEvent() = default;
	virtual void Process() const = 0;

	int id;
};

struct DLStartedEvent: public DLEvent {
	DLStartedEvent(int _id): DLEvent(_id) {}
	void Process() const override {
		// handled by DLFinishedEvent
		// archiveScanner->ScanAllDirs();
		eventHandler.DownloadStarted(id);
	}
};

struct DLFinishedEvent: public DLEvent {
	DLFinishedEvent(int _id): DLEvent(_id) {}
	void Process() const override {
		// rescan before notifying clients; typically blocks less than ~50ms
		archiveScanner->ScanAllDirs();
		eventHandler.DownloadFinished(id);
	}
};

struct DLFailedEvent: public DLEvent {
	DLFailedEvent(int _id, int _errorID): DLEvent(_id), errorID(_errorID) {}
	void Process() const override { eventHandler.DownloadFailed(id, errorID); }

	int errorID;
};

struct DLProgressEvent: public DLEvent {
	DLProgressEvent(int _id, long _downloaded, long _total): DLEvent(_id), downloaded(_downloaded), total(_total) {}
	void Process() const override { eventHandler.DownloadProgress(id, downloaded, total); }

	long downloaded;
	long total;
};



struct DownloadItem {
	int id;
	std::string filename;
	DownloadEnum::Category cat;

	DownloadItem() = default;
	DownloadItem(int id_, const std::string& filename_, DownloadEnum::Category& cat_) : id(id_), filename(filename_), cat(cat_) {}
};


struct DownloadQueue {
public:
	DownloadQueue() = default;
	~DownloadQueue() { Join(); }

	void Pump();
	void Push(const DownloadItem& downloadItem);
	void Join();

	bool Remove(int id);

private:
	std::deque<DownloadItem> queue;
	spring::mutex mutex;
	spring::thread thread;

	bool breakLoop = false;
};


static DownloadQueue downloadQueue;

static std::deque< std::shared_ptr<DLEvent> > dlEventQueue;
static spring::mutex dlEventQueueMutex;

static int queueIDCount = -1;
static int currentDownloadID = -1;



static void AddQueueEvent(std::shared_ptr<DLEvent> ev) {
	std::lock_guard<spring::mutex> lck(dlEventQueueMutex);
	dlEventQueue.push_back(ev);
}

static void QueueDownloadStarted(int id) { AddQueueEvent(std::make_shared<DLStartedEvent>(id)); }
static void QueueDownloadFinished(int id) { AddQueueEvent(std::make_shared<DLFinishedEvent>(id)); }
static void QueueDownloadFailed(int id, int errorID) { AddQueueEvent(std::make_shared<DLFailedEvent>(id, errorID)); }
static void QueueDownloadProgress(int id, long downloaded, long total) { AddQueueEvent(std::make_shared<DLProgressEvent>(id, downloaded, total)); }

static void UpdateProgress(int done, int size) { QueueDownloadProgress(currentDownloadID, done, size); }



static int StartDownloadJob(int id, const std::string& filename, DownloadEnum::Category cat)
{
	currentDownloadID = id;

	// FIXME: progress is incorrectly updated when rapid is queried to check for existing packages
	SetDownloadListener(UpdateProgress);

	LOG_L(L_DEBUG, "[%s] downloading \"%s\"", __func__, filename.c_str());

	const int count = DownloadSearch(cat, filename.c_str());

	LOG_L(L_DEBUG, "[%s] download count: %d", __func__, count);

	for (int i = 0; i < count; i++) {
		DownloadAdd(i);

		struct downloadInfo dl;
		if (!DownloadGetInfo(i, dl))
			continue;

		LOG_L(L_DEBUG, "\tinfo=%d name=%s cat=%d", i, dl.filename, dl.cat);
	}

	// nothing to download
	// TODO:
	//   count will be 1 when an archive already exists; should
	//   instead return a different result with DownloadFailed
	//   or DownloadFinished?
	if (count == 0) {
		QueueDownloadFailed(id, 2);
		return 2;
	}

	QueueDownloadStarted(id);

	// FIXME:
	//   many functions in ArchiveScanner do not lock, and are called at
	//   various stages during loading (e.g. ArchiveFromName in PreGame)
	//   a call to VFS.DownloadArchive (say from LuaMenu just prior to a
	//   Spring.Reload) pushes an item into the queue which might at any
	//   point be consumed by the dl-pump thread running StartDownloadJob
	//   so this is problematic
	//   does not even make sense to rescan until download is *finished*
	// archiveScanner->ScanAllDirs();
	return (DownloadStart());
}



void DownloadQueue::Join()
{
	breakLoop = true;

	if (thread.joinable())
		thread.join();

	breakLoop = false;
}

__FORCE_ALIGN_STACK__
void DownloadQueue::Pump()
{
	while (!breakLoop) {
		DownloadItem downloadItem;
		{
			std::lock_guard<spring::mutex> lck(mutex);
			assert(!queue.empty());
			downloadItem = queue.front();
		}

		const std::string& filename = downloadItem.filename;

		if (!filename.empty()) {
			const int result = StartDownloadJob(downloadItem.id, filename, downloadItem.cat);

			if (result == 0) {
				QueueDownloadFinished(downloadItem.id);
			} else {
				QueueDownloadFailed(downloadItem.id, result);
			}
		}

		{
			std::lock_guard<spring::mutex> lck(mutex);
			queue.pop_front();

			if (queue.empty())
				break;
		}
	}
}

void DownloadQueue::Push(const DownloadItem& downloadItem)
{
	std::unique_lock<spring::mutex> lck(mutex);

	if (queue.empty()) {
		// keep only one concurrent download-thread
		if (thread.joinable()) {
			lck.unlock();
			thread.join();
			lck.lock();
		}

		// mutex is still locked, thread will block if it gets
		// to queue.front() before we get to queue.push_back()
		thread = std::move(spring::thread(&DownloadQueue::Pump, this));
	}

	queue.push_back(downloadItem);
}

bool DownloadQueue::Remove(int id)
{
	std::unique_lock<spring::mutex> lck(mutex);

	for (auto it = queue.begin(); it != queue.end(); ++it) {
		if (it->id != id)
			continue;

		if (it == queue.begin()) {
			SetAbortDownloads(true);
			lck.unlock();
			Join();
			lck.lock();
			SetAbortDownloads(false);

			thread = std::move(spring::thread(&DownloadQueue::Pump, this));
		} else {
			queue.erase(it);
		}

		return true;
	}

	return false;
}






LuaVFSDownload::LuaVFSDownload(): CEventClient("[LuaVFSDownload]", 314161, false)
{
	DownloadInit();
	DownloadSetConfig(CONFIG_FILESYSTEM_WRITEPATH, dataDirLocater.GetWriteDirPath().c_str());
}

LuaVFSDownload::~LuaVFSDownload()
{
	DownloadShutdown();
}


void LuaVFSDownload::Init()
{
	eventHandler.AddClient(luaVFSDownload);
}

void LuaVFSDownload::Free(bool stopDownloads)
{
	eventHandler.RemoveClient(luaVFSDownload);

	if (stopDownloads) {
		SetAbortDownloads(true);
		downloadQueue.Join();
	}
}


void LuaVFSDownload::Update()
{
	assert(Threading::IsMainThread() || Threading::IsGameLoadThread());
	// only locks the mutex if the queue is not empty
	std::unique_lock<spring::mutex> lck(dlEventQueueMutex);

	while (!dlEventQueue.empty()) {
		std::shared_ptr<DLEvent> ev = dlEventQueue.front();
		dlEventQueue.pop_front();

		{
			dlEventQueueMutex.unlock();
			ev->Process();
			dlEventQueueMutex.lock();
		}
	}
}



bool LuaVFSDownload::PushEntries(lua_State* L)
{
	REGISTER_LUA_CFUNC(DownloadArchive);
	REGISTER_LUA_CFUNC(AbortDownload);
	REGISTER_LUA_CFUNC(ScanAllDirs);
	return true;
}

int LuaVFSDownload::DownloadArchive(lua_State* L)
{
	const std::string& filename = luaL_checkstring(L, 1);
	const std::string& categoryStr = luaL_checkstring(L, 2);

	if (filename.empty())
		return luaL_error(L, "Missing download archive name.");

	DownloadEnum::Category cat;
	if (categoryStr == "map") {
		cat = DownloadEnum::CAT_MAP;
	} else if (categoryStr == "game") {
		cat = DownloadEnum::CAT_GAME;
	} else if (categoryStr == "engine") {
		cat = DownloadEnum::CAT_ENGINE;
	} else {
		return luaL_error(L, "Category must be one of: map, game, engine.");
	}

	queueIDCount++;
	downloadQueue.Push(DownloadItem(queueIDCount, filename, cat));
	eventHandler.DownloadQueued(queueIDCount, filename, categoryStr);
	return 0;
}

int LuaVFSDownload::AbortDownload(lua_State* L)
{
	lua_pushboolean(L, downloadQueue.Remove(luaL_checkint(L, 1)));
	return 1;
}

int LuaVFSDownload::ScanAllDirs(lua_State* L)
{
	archiveScanner->ScanAllDirs();
	return 0;
}