File: MapGenerator.h

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _MAP_GENERATOR_H_
#define _MAP_GENERATOR_H_

#include "Game/GameSetup.h"
#include "System/type2.h"
#include "Map/SMF/SMFReadMap.h"

class CVirtualFile;
class CVirtualArchive;
class CMapGenerator
{
public:
	virtual ~CMapGenerator() {}

	void Generate();

protected:
	CMapGenerator(const CGameSetup* gs): setup(gs) {}

	const CGameSetup* const setup;

	std::vector<float>& GetHeightMap() { return heightMap; }

	virtual int2 GetGridSize() const { return int2(GetMapSize().x * CSMFReadMap::bigSquareSize, GetMapSize().y * CSMFReadMap::bigSquareSize); }

private:
	void GenerateSMF(CVirtualFile*);
	void GenerateMapInfo(CVirtualFile*);
	void GenerateSMT(CVirtualFile*);

	template<typename T>
	void AppendToBuffer(CVirtualFile* file, const T& data) { AppendToBuffer(file, &data, sizeof(T)); }

	template<typename T>
	void SetToBuffer(CVirtualFile* file, const T& data, int position) { SetToBuffer(file, &data, sizeof(T), position); }

	void AppendToBuffer(CVirtualFile* file, const void* data, int size);
	void SetToBuffer(CVirtualFile* file, const void* data, int size, int position);

	virtual void GenerateMap() = 0;
	virtual const int2& GetMapSize() const = 0;
	virtual const std::vector<int2>& GetStartPositions() const = 0;
	virtual const std::string& GetMapDescription() const = 0;

	std::vector<float> heightMap;
	std::vector<float> metalMap;

};

#endif // _MAP_GENERATOR_H_