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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <string>
#include "SimpleMapGenerator.h"
#include "System/Log/ILog.h"
CSimpleMapGenerator::CSimpleMapGenerator(const CGameSetup* setup) : CMapGenerator(setup)
{
GenerateInfo();
}
CSimpleMapGenerator::~CSimpleMapGenerator() = default;
void CSimpleMapGenerator::GenerateInfo()
{
const auto& mapOpts = setup->GetMapOptionsCont();
for (const auto& mapOpt: mapOpts) {
LOG_L(L_WARNING, "[MapGen::%s] mapOpt<%s,%s>", __func__, mapOpt.first.c_str(), mapOpt.second.c_str());
}
for (const auto& modOpt: setup->GetModOptionsCont()) {
LOG_L(L_WARNING, "[MapGen::%s] modOpt<%s,%s>", __func__, modOpt.first.c_str(), modOpt.second.c_str());
}
const std::string* newMapXStr = mapOpts.try_get("new_map_x");
const std::string* newMapYStr = mapOpts.try_get("new_map_y");
if (newMapXStr == nullptr || newMapYStr == nullptr) {
mapSize = int2(1, 1);
return;
}
try {
// mapSize coordinates are actually 2x the spring map dimensions
// Example: 10x10 map has mapSize = (5, 5)
const int newMapX = std::stoi(*newMapXStr) / 2;
const int newMapY = std::stoi(*newMapYStr) / 2;
if (newMapX > 0 && newMapY > 0)
mapSize = int2(newMapX, newMapY);
} catch (...) {
mapSize = int2(1, 1);
}
}
void CSimpleMapGenerator::GenerateMap()
{
startPositions.emplace_back(20, 20);
startPositions.emplace_back(500, 500);
mapDescription = "Simple Random Map";
std::vector<float>& map = GetHeightMap();
std::fill(map.begin(), map.end(), 50.0f);
}
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