File: SimpleMapGenerator.cpp

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include <string>

#include "SimpleMapGenerator.h"
#include "System/Log/ILog.h"


CSimpleMapGenerator::CSimpleMapGenerator(const CGameSetup* setup) : CMapGenerator(setup)
{
	GenerateInfo();
}

CSimpleMapGenerator::~CSimpleMapGenerator() = default;

void CSimpleMapGenerator::GenerateInfo()
{
	const auto& mapOpts = setup->GetMapOptionsCont();

	for (const auto& mapOpt: mapOpts) {
		LOG_L(L_WARNING, "[MapGen::%s] mapOpt<%s,%s>", __func__, mapOpt.first.c_str(), mapOpt.second.c_str());
	}
	for (const auto& modOpt: setup->GetModOptionsCont()) {
		LOG_L(L_WARNING, "[MapGen::%s] modOpt<%s,%s>", __func__, modOpt.first.c_str(), modOpt.second.c_str());
	}

	const std::string* newMapXStr = mapOpts.try_get("new_map_x");
	const std::string* newMapYStr = mapOpts.try_get("new_map_y");

	if (newMapXStr == nullptr || newMapYStr == nullptr) {
		mapSize = int2(1, 1);
		return;
	}


	try {
		// mapSize coordinates are actually 2x the spring map dimensions
		// Example: 10x10 map has mapSize = (5, 5)
		const int newMapX = std::stoi(*newMapXStr) / 2;
		const int newMapY = std::stoi(*newMapYStr) / 2;

		if (newMapX > 0 && newMapY > 0)
			mapSize = int2(newMapX, newMapY);

	} catch (...) {
		mapSize = int2(1, 1);
	}
}

void CSimpleMapGenerator::GenerateMap()
{
	startPositions.emplace_back(20, 20);
	startPositions.emplace_back(500, 500);

	mapDescription = "Simple Random Map";

	std::vector<float>& map = GetHeightMap();
	std::fill(map.begin(), map.end(), 50.0f);
}