1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef COMMAND_DRAWER_H
#define COMMAND_DRAWER_H
#include "Rendering/GL/RenderDataBufferFwd.hpp"
#include "System/UnorderedSet.hpp"
struct Command;
class CCommandAI;
class CAirCAI;
class CBuilderCAI;
class CFactoryCAI;
class CMobileCAI;
class CUnit;
struct CommandDrawer {
public:
static CommandDrawer* GetInstance();
// clear the set after WorldDrawer and MiniMap have both used it
void Update() { luaQueuedUnitSet.clear(); }
void Draw(const CCommandAI*, bool onMiniMap) const;
void DrawLuaQueuedUnitSetCommands(bool onMiniMap) const;
void DrawQueuedBuildingSquares(const CBuilderCAI*) const;
void AddLuaQueuedUnit(const CUnit* unit);
void SetBuildQueueSquareColor(const float* color) { buildQueueSquareColor = color; }
private:
void DrawCommands(const CCommandAI*, GL::RenderDataBufferC* rdb) const;
void DrawAirCAICommands(const CAirCAI*, GL::RenderDataBufferC* rdb) const;
void DrawBuilderCAICommands(const CBuilderCAI*, GL::RenderDataBufferC* rdb) const;
void DrawFactoryCAICommands(const CFactoryCAI*, GL::RenderDataBufferC* rdb) const;
void DrawMobileCAICommands(const CMobileCAI*, GL::RenderDataBufferC* rdb) const;
void DrawWaitIcon(const Command&) const;
void DrawDefaultCommand(const Command&, const CUnit*, GL::RenderDataBufferC* rdb) const;
void DrawQueuedBuildingSquaresAW(const CBuilderCAI* cai) const;
void DrawQueuedBuildingSquaresUW(const CBuilderCAI* cai) const;
private:
spring::unordered_set<int> luaQueuedUnitSet;
// used by DrawQueuedBuildingSquares
const float* buildQueueSquareColor = nullptr;
};
#define commandDrawer (CommandDrawer::GetInstance())
#endif
|