File: ISky.cpp

package info (click to toggle)
spring 105.0.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 108,860 kB
  • sloc: cpp: 467,785; ansic: 302,607; python: 12,925; java: 12,201; awk: 5,889; sh: 2,371; xml: 655; perl: 405; php: 276; objc: 194; makefile: 75; sed: 2
file content (62 lines) | stat: -rw-r--r-- 1,548 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#include "ISky.h"
#include "NullSky.h"
#include "LuaSky.h"
#include "SkyBox.h"
#include "Game/Camera.h"
#include "Game/TraceRay.h"
#include "Map/MapInfo.h"
#include "Rendering/GL/myGL.h"
#include "System/Exceptions.h"
#include "System/SafeUtil.h"
#include "System/Log/ILog.h"

ISky* sky = nullptr;

ISky::ISky()
	: skyColor(mapInfo->atmosphere.skyColor)
	, sunColor(mapInfo->atmosphere.sunColor)
	, cloudColor(mapInfo->atmosphere.cloudColor)
	, fogColor(mapInfo->atmosphere.fogColor)
	, fogStart(mapInfo->atmosphere.fogStart)
	, fogEnd(mapInfo->atmosphere.fogEnd)
	, wireFrameMode(false)
{
}


ISky* ISky::GetSky()
{
	ISky* sky = nullptr;

	try {
		if (!mapInfo->atmosphere.skyBox.empty()) {
			sky = new CSkyBox("maps/" + mapInfo->atmosphere.skyBox);
		} else {
			sky = new CLuaSky();
		}
	} catch (const content_error& ex) {
		LOG_L(L_ERROR, "[%s] error: %s (falling back to NullSky)", __func__, ex.what());

		spring::SafeDelete(sky);
	}

	if (sky == nullptr)
		sky = new CNullSky();

	return sky;
}

bool ISky::SunVisible(const float3 pos) const {
	const CUnit* hitUnit = nullptr;
	const CFeature* hitFeature = nullptr;

	// cast a ray *toward* the sun from <pos>
	// sun is visible if no terrain blocks it
	const float3& sunDir = skyLight.GetLightDir();
	const float sunDist = TraceRay::GuiTraceRay(pos, sunDir, camera->GetFarPlaneDist(), nullptr, hitUnit, hitFeature, false, true, false);

	return (sunDist < 0.0f || sunDist >= camera->GetFarPlaneDist());
}