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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef I_SKY_H
#define I_SKY_H
#include "SkyLight.h"
#include "Game/GameDrawMode.h"
struct MapTextureData;
class ISky
{
protected:
ISky();
public:
virtual ~ISky() {}
virtual void Update() = 0;
virtual void UpdateSunDir() = 0;
virtual void UpdateSkyTexture() = 0;
virtual void Draw(Game::DrawMode mode) = 0;
virtual void DrawSun(Game::DrawMode mode) = 0;
virtual void SetLuaTexture(const MapTextureData& td) {}
const ISkyLight* GetLight() const { return &skyLight; }
ISkyLight* GetLight() { return &skyLight; }
bool SunVisible(const float3 pos) const;
bool& WireFrameModeRef() { return wireFrameMode; }
public:
static ISky* GetSky();
public:
float3 skyColor;
float3 sunColor;
float3 cloudColor;
float4 fogColor;
float fogStart;
float fogEnd;
protected:
ISkyLight skyLight;
bool wireFrameMode;
};
extern ISky* sky;
#endif // I_SKY_H
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