1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ITreeDrawer.h"
#include "AdvTreeDrawer.h"
#include "NullTreeDrawer.h"
#include "Map/ReadMap.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/Map/InfoTexture/IInfoTextureHandler.h"
#include "Sim/Features/FeatureHandler.h"
#include "Sim/Features/Feature.h"
#include "Sim/Features/FeatureDef.h"
#include "Sim/Misc/GlobalConstants.h"
#include "System/Config/ConfigHandler.h"
#include "System/ContainerUtil.h"
#include "System/EventHandler.h"
#include "System/Exceptions.h"
#include "System/Log/ILog.h"
#include "System/SpringMath.h"
CONFIG(int, TreeRadius)
.defaultValue(1250) // elmos before density reduction
.headlessValue(0)
.minimumValue(0);
ITreeDrawer* treeDrawer = nullptr;
ITreeDrawer* ITreeDrawer::GetTreeDrawer()
{
ITreeDrawer* td = nullptr;
try {
td = new CAdvTreeDrawer();
} catch (const content_error& e) {
LOG_L(L_ERROR, "[ITreeDrawer] exception \"%s\"; falling back to NullTreeDrawer", e.what());
td = new CNullTreeDrawer();
}
td->AddTrees();
return td;
}
ITreeDrawer::ITreeDrawer(): CEventClient("[ITreeDrawer]", 314444, false)
, defDrawTrees(true)
, luaDrawTrees(false)
, wireFrameMode(false)
{
eventHandler.AddClient(this);
configHandler->NotifyOnChange(this, {"TreeRadius"});
baseTreeDistance = configHandler->GetInt("TreeRadius");
drawTreeDistance = Clamp(baseTreeDistance, 1.0f, CGlobalRendering::MAX_VIEW_RANGE);
treesX = mapDims.mapx / TREE_SQUARE_SIZE;
treesY = mapDims.mapy / TREE_SQUARE_SIZE;
nTrees = treesX * treesY;
}
ITreeDrawer::~ITreeDrawer() {
configHandler->RemoveObserver(this);
configHandler->Set("TreeRadius", int(baseTreeDistance));
eventHandler.RemoveClient(this);
}
float ITreeDrawer::IncrDrawDistance() { return (drawTreeDistance = Clamp(baseTreeDistance *= 1.25f, 1.0f, CGlobalRendering::MAX_VIEW_RANGE)); }
float ITreeDrawer::DecrDrawDistance() { return (drawTreeDistance = Clamp(baseTreeDistance *= 0.80f, 1.0f, CGlobalRendering::MAX_VIEW_RANGE)); }
void ITreeDrawer::ConfigNotify(const std::string& key, const std::string& value)
{
baseTreeDistance = float(std::max(0, std::atoi(value.c_str())));
drawTreeDistance = Clamp(baseTreeDistance, 1.0f, CGlobalRendering::MAX_VIEW_RANGE);
}
void ITreeDrawer::AddTrees()
{
for (const int featureID: featureHandler.GetActiveFeatureIDs()) {
const CFeature* f = featureHandler.GetFeature(featureID);
const FeatureDef* fd = f->def;
if (fd->drawType < DRAWTYPE_TREE)
continue;
AddTree(f->id, fd->drawType - DRAWTYPE_TREE, f->pos, 1.0f);
}
}
void ITreeDrawer::AddTree(int treeID, int treeType, const float3& pos, float size)
{
if (treeSquares.empty())
return; // NullDrawer
CFeature* f = featureHandler.GetFeature(treeID);
{
// FeatureDrawer does not take care of this for trees, update the
// draw-positions here since FeatureCreated and FeatureMoved both
// call us
f->drawPos = f->pos;
f->drawMidPos = f->midPos;
f->UpdateTransform(f->drawPos, false);
}
TreeStruct ts;
ts.id = treeID;
ts.type = treeType;
ts.mat = f->GetTransformMatrix(false);
const int treeSquareSize = SQUARE_SIZE * TREE_SQUARE_SIZE;
const int treeSquareIdx =
(((int)pos.x) / (treeSquareSize)) +
(((int)pos.z) / (treeSquareSize) * treesX);
spring::VectorInsertUnique(treeSquares[treeSquareIdx].trees[treeType >= NUM_TREE_TYPES], ts, true);
}
void ITreeDrawer::DeleteTree(int treeID, int treeType, const float3& pos)
{
if (treeSquares.empty())
return; // NullDrawer
const int treeSquareSize = SQUARE_SIZE * TREE_SQUARE_SIZE;
const int treeSquareIdx =
(((int)pos.x / (treeSquareSize))) +
(((int)pos.z / (treeSquareSize) * treesX));
spring::VectorEraseIf(treeSquares[treeSquareIdx].trees[treeType >= NUM_TREE_TYPES], [treeID](const TreeStruct& ts) { return (treeID == ts.id); });
}
void ITreeDrawer::RenderFeatureCreated(const CFeature* feature) {
const FeatureDef* fd = feature->def;
// support /give'ing tree objects
if (fd->drawType < DRAWTYPE_TREE)
return;
AddTree(feature->id, fd->drawType - DRAWTYPE_TREE, feature->pos, 1.0f);
}
void ITreeDrawer::FeatureMoved(const CFeature* feature, const float3& oldpos) {
const FeatureDef* fd = feature->def;
if (fd->drawType < DRAWTYPE_TREE)
return;
DeleteTree(feature->id, fd->drawType - DRAWTYPE_TREE, oldpos);
AddTree(feature->id, fd->drawType - DRAWTYPE_TREE, feature->pos, 1.0f);
}
void ITreeDrawer::RenderFeatureDestroyed(const CFeature* feature) {
const FeatureDef* fd = feature->def;
if (fd->drawType < DRAWTYPE_TREE)
return;
DeleteTree(feature->id, fd->drawType - DRAWTYPE_TREE, feature->pos);
if (feature->speed.SqLength2D() <= 0.25f)
return;
AddFallingTree(feature->id, fd->drawType - DRAWTYPE_TREE, feature->pos, feature->speed * XZVector);
}
void ITreeDrawer::SetupState() const {
glAttribStatePtr->PushBits(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_POLYGON_BIT);
glAttribStatePtr->PolygonMode(GL_FRONT_AND_BACK, GL_LINE * wireFrameMode + GL_FILL * (1 - wireFrameMode));
glAttribStatePtr->EnableBlendMask();
glAttribStatePtr->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
void ITreeDrawer::ResetState() const {
glAttribStatePtr->PopBits();
}
void ITreeDrawer::Draw()
{
if (luaDrawTrees) {
// bypass engine rendering
eventHandler.DrawTrees();
return;
}
if (!defDrawTrees)
return;
SetupState();
DrawPass();
ResetState();
}
void ITreeDrawer::DrawShadow()
{
if (luaDrawTrees) {
eventHandler.DrawTrees();
return;
}
if (!defDrawTrees)
return;
DrawShadowPass();
}
void ITreeDrawer::DrawTree(const CFeature* f, bool setupState, bool resetState)
{
if (treeSquares.empty())
return; // NullDrawer
const FeatureDef* fd = f->def;
CAdvTreeDrawer* atd = static_cast<CAdvTreeDrawer*>(this);
assert(fd->drawType >= DRAWTYPE_TREE);
if (setupState) {
SetupState();
atd->SetupDrawState();
}
// TODO: check if in shadow-pass
atd->DrawTree(f->pos, fd->drawType, CAdvTreeDrawer::TREE_MAT_IDX);
if (resetState) {
atd->ResetDrawState();
ResetState();
}
}
|