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#include "LuaWater.h"
#include "Game/Game.h"
#include "Map/ReadMap.h"
#include "System/EventHandler.h"
void CLuaWater::UpdateWater(CGame* game)
{
if (!readMap->HasVisibleWater())
return;
DrawReflection(game);
DrawRefraction(game);
}
void CLuaWater::Draw()
{
if (!readMap->HasVisibleWater())
return;
eventHandler.DrawWater();
}
void CLuaWater::DrawReflection(CGame* game)
{
drawReflection = true;
game->SetDrawMode(Game::ReflectionDraw);
eventHandler.DrawWorldReflection();
game->SetDrawMode(Game::NormalDraw);
drawReflection = false;
}
void CLuaWater::DrawRefraction(CGame* game)
{
drawRefraction = true;
game->SetDrawMode(Game::RefractionDraw);
eventHandler.DrawWorldRefraction();
game->SetDrawMode(Game::NormalDraw);
drawRefraction = false;
}
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