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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "ExploSpikeProjectile.h"
#include "Game/Camera.h"
#include "Game/GlobalUnsynced.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/Env/Particles/ProjectileDrawer.h"
#include "Rendering/GL/RenderDataBuffer.hpp"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Projectiles/ExpGenSpawnableMemberInfo.h"
CR_BIND_DERIVED(CExploSpikeProjectile, CProjectile, )
CR_REG_METADATA(CExploSpikeProjectile,
(
CR_MEMBER_BEGINFLAG(CM_Config),
CR_MEMBER(length),
CR_MEMBER(width),
CR_MEMBER(alpha),
CR_MEMBER(alphaDecay),
CR_MEMBER(lengthGrowth),
CR_MEMBER(color),
CR_MEMBER_ENDFLAG(CM_Config)
))
CExploSpikeProjectile::CExploSpikeProjectile()
: length(0.0f)
, width(0.0f)
, alpha(0.0f)
, alphaDecay(0.0f)
, lengthGrowth(0.0f)
, color(1.0f, 0.8f, 0.5f)
{
}
CExploSpikeProjectile::CExploSpikeProjectile(
CUnit* owner,
const float3& pos,
const float3& spd,
float length,
float width,
float alpha,
float alphaDecay
):
CProjectile(pos, spd, owner, false, false, false),
length(length),
width(width),
alpha(alpha),
alphaDecay(alphaDecay),
color(1.0f, 0.8f, 0.5f)
{
lengthGrowth = speed.w * (0.5f + guRNG.NextFloat() * 0.4f);
checkCol = false;
useAirLos = true;
SetRadiusAndHeight(length + lengthGrowth * alpha / alphaDecay, 0.0f);
}
void CExploSpikeProjectile::Init(const CUnit* owner, const float3& offset)
{
CProjectile::Init(owner, offset);
lengthGrowth = dir.Length() * (0.5f + guRNG.NextFloat() * 0.4f);
dir /= lengthGrowth;
SetRadiusAndHeight(length + lengthGrowth * alpha / alphaDecay, 0.0f);
}
void CExploSpikeProjectile::Update()
{
pos += speed;
length += lengthGrowth;
alpha = std::max(0.0f, alpha - alphaDecay);
deleteMe |= (alpha <= 0.0f);
}
void CExploSpikeProjectile::Draw(GL::RenderDataBufferTC* va) const
{
const float3 dif = (pos - camera->GetPos()).ANormalize();
const float3 dir2 = (dif.cross(dir)).ANormalize();
unsigned char col[4];
const float a = std::max(0.0f, alpha - alphaDecay * globalRendering->timeOffset) * 255.0f;
col[0] = (unsigned char)(a * color.x);
col[1] = (unsigned char)(a * color.y);
col[2] = (unsigned char)(a * color.z);
col[3] = 1;
const float3 l = (dir * length) + (lengthGrowth * globalRendering->timeOffset);
const float3 w = dir2 * width;
#define let projectileDrawer->laserendtex
va->SafeAppend({drawPos + l + w, let->xend, let->yend, col});
va->SafeAppend({drawPos + l - w, let->xend, let->ystart, col});
va->SafeAppend({drawPos - l - w, let->xstart, let->ystart, col});
va->SafeAppend({drawPos - l - w, let->xstart, let->ystart, col});
va->SafeAppend({drawPos - l + w, let->xstart, let->yend, col});
va->SafeAppend({drawPos + l + w, let->xend, let->yend, col});
#undef let
}
bool CExploSpikeProjectile::GetMemberInfo(SExpGenSpawnableMemberInfo& memberInfo)
{
if (CProjectile::GetMemberInfo(memberInfo))
return true;
CHECK_MEMBER_INFO_FLOAT (CExploSpikeProjectile, length )
CHECK_MEMBER_INFO_FLOAT (CExploSpikeProjectile, width )
CHECK_MEMBER_INFO_FLOAT (CExploSpikeProjectile, alpha )
CHECK_MEMBER_INFO_FLOAT (CExploSpikeProjectile, alphaDecay )
CHECK_MEMBER_INFO_FLOAT (CExploSpikeProjectile, lengthGrowth)
CHECK_MEMBER_INFO_FLOAT3(CExploSpikeProjectile, color )
return false;
}
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