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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef EXPLO_SPIKE_PROJECTILE_H
#define EXPLO_SPIKE_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CExploSpikeProjectile : public CProjectile
{
CR_DECLARE_DERIVED(CExploSpikeProjectile)
public:
CExploSpikeProjectile();
CExploSpikeProjectile(
CUnit* owner,
const float3& pos,
const float3& spd,
float length,
float width,
float alpha,
float alphaDecay
);
void Draw(GL::RenderDataBufferTC* va) const override;
void Update() override;
void Init(const CUnit* owner, const float3& offset) override;
// override this so the projectile does not instantly disappear
// after creation if it also happened to collide with something
void Collision() override {}
int GetProjectilesCount() const override { return 1; }
static bool GetMemberInfo(SExpGenSpawnableMemberInfo& memberInfo);
private:
float length;
float width;
float alpha;
float alphaDecay;
float lengthGrowth;
float3 color;
};
#endif // EXPLO_SPIKE_PROJECTILE_H
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