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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef GEO_SQUARE_PROJECTILE_H
#define GEO_SQUARE_PROJECTILE_H
#include "Sim/Projectiles/Projectile.h"
class CGeoSquareProjectile : public CProjectile
{
CR_DECLARE_DERIVED(CGeoSquareProjectile)
public:
CGeoSquareProjectile() { }
CGeoSquareProjectile(
const float3& p1,
const float3& p2,
const float3& v1,
const float3& v2,
float xsize,
float ysize
);
void Draw(GL::RenderDataBufferTC* va) const override;
void Update() override {}
int GetProjectilesCount() const override { return 1; }
void SetColor(float r, float g, float b, float a) {
this->r = r;
this->g = g;
this->b = b;
this->a = a;
}
private:
float3 p1; // start
float3 p2; // end
float3 v1;
float3 v2;
float xsize;
float ysize;
float r, g, b, a; ///< RGBA color
};
#endif /* GEO_SQUARE_PROJECTILE_H */
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