File: HeatCloudProjectile.cpp

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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */


#include "HeatCloudProjectile.h"

#include "Game/Camera.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/Env/Particles/ProjectileDrawer.h"
#include "Rendering/GL/RenderDataBuffer.hpp"
#include "Rendering/Textures/TextureAtlas.h"
#include "Sim/Projectiles/ExpGenSpawnableMemberInfo.h"


CR_BIND_DERIVED(CHeatCloudProjectile, CProjectile, )

CR_REG_METADATA(CHeatCloudProjectile,
(
	CR_MEMBER_BEGINFLAG(CM_Config),
		CR_MEMBER(heat),
		CR_MEMBER(maxheat),
		CR_MEMBER(heatFalloff),
		CR_MEMBER(size),
		CR_MEMBER(sizeGrowth),
		CR_MEMBER(sizemod),
		CR_MEMBER(sizemodmod),
		CR_MEMBER(texture),
	CR_MEMBER_ENDFLAG(CM_Config)
))


CHeatCloudProjectile::CHeatCloudProjectile()
	: heat(0.0f)
	, maxheat(0.0f)
	, heatFalloff(0.0f)
	, size(0.0f)
	, sizeGrowth(0.0f)
	, sizemod(0.0f)
	, sizemodmod(0.0f)
{
	checkCol = false;
	useAirLos = true;
	texture = projectileDrawer->heatcloudtex;
}

CHeatCloudProjectile::CHeatCloudProjectile(
	CUnit* owner,
	const float3& pos,
	const float3& speed,
	const float temperature,
	const float size
)
	: CProjectile(pos, speed, owner, false, false, false)

	, heat(temperature)
	, maxheat(temperature)
	, heatFalloff(1.0f)
	, size(0.0f)
	, sizemod(0.0f)
	, sizemodmod(0.0f)
{
	sizeGrowth = size / temperature;
	checkCol = false;
	useAirLos = true;
	texture = projectileDrawer->heatcloudtex;

	SetRadiusAndHeight(size + sizeGrowth * heat / heatFalloff, 0.0f);
}


void CHeatCloudProjectile::Update()
{
	pos += speed;
	heat = std::max(heat - heatFalloff, 0.0f);

	deleteMe |= (heat <= 0.0f);

	size += sizeGrowth;
	sizemod *= sizemodmod;
}

void CHeatCloudProjectile::Draw(GL::RenderDataBufferTC* va) const
{
	unsigned char col[4];
	const float dheat = std::max(0.0f, heat-globalRendering->timeOffset);
	const float alpha = (dheat / maxheat) * 255.0f;

	col[0] = (unsigned char) alpha;
	col[1] = (unsigned char) alpha;
	col[2] = (unsigned char) alpha;
	col[3] = 1;//(dheat/maxheat)*255.0f;

	const float drawsize = (size + sizeGrowth * globalRendering->timeOffset) * (1.0f - sizemod);

	va->SafeAppend({drawPos - camera->GetRight() * drawsize - camera->GetUp() * drawsize, texture->xstart, texture->ystart, col});
	va->SafeAppend({drawPos + camera->GetRight() * drawsize - camera->GetUp() * drawsize, texture->xend,   texture->ystart, col});
	va->SafeAppend({drawPos + camera->GetRight() * drawsize + camera->GetUp() * drawsize, texture->xend,   texture->yend,   col});

	va->SafeAppend({drawPos + camera->GetRight() * drawsize + camera->GetUp() * drawsize, texture->xend,   texture->yend,   col});
	va->SafeAppend({drawPos - camera->GetRight() * drawsize + camera->GetUp() * drawsize, texture->xstart, texture->yend,   col});
	va->SafeAppend({drawPos - camera->GetRight() * drawsize - camera->GetUp() * drawsize, texture->xstart, texture->ystart, col});
}


bool CHeatCloudProjectile::GetMemberInfo(SExpGenSpawnableMemberInfo& memberInfo)
{
	if (CProjectile::GetMemberInfo(memberInfo))
		return true;

	CHECK_MEMBER_INFO_FLOAT (CHeatCloudProjectile, heat       )
	CHECK_MEMBER_INFO_FLOAT (CHeatCloudProjectile, maxheat    )
	CHECK_MEMBER_INFO_FLOAT (CHeatCloudProjectile, heatFalloff)
	CHECK_MEMBER_INFO_FLOAT (CHeatCloudProjectile, size       )
	CHECK_MEMBER_INFO_FLOAT (CHeatCloudProjectile, sizeGrowth )
	CHECK_MEMBER_INFO_FLOAT (CHeatCloudProjectile, sizemod    )
	CHECK_MEMBER_INFO_FLOAT (CHeatCloudProjectile, sizemodmod )
	CHECK_MEMBER_INFO_PTR   (CHeatCloudProjectile, texture, projectileDrawer->textureAtlas->GetTexturePtr)

	return false;
}