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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef MUZZLE_FLAME_H
#define MUZZLE_FLAME_H
#include "Sim/Projectiles/Projectile.h"
class CMuzzleFlame : public CProjectile
{
CR_DECLARE_DERIVED(CMuzzleFlame)
public:
CMuzzleFlame() { }
CMuzzleFlame(const float3& pos, const float3& speed, const float3& dir, float size);
void Draw(GL::RenderDataBufferTC* va) const override;
void Update() override;
int GetProjectilesCount() const override { return (numSmoke * 2); }
private:
float size;
int age;
int numFlame;
int numSmoke;
std::vector<float3> randSmokeDir;
};
#endif /* MUZZLE_FLAME_H */
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