File: CFontTexture.h

package info (click to toggle)
spring 105.0.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 108,860 kB
  • sloc: cpp: 467,785; ansic: 302,607; python: 12,925; java: 12,201; awk: 5,889; sh: 2,371; xml: 655; perl: 405; php: 276; objc: 194; makefile: 75; sed: 2
file content (156 lines) | stat: -rw-r--r-- 3,344 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef _CFONTTEXTURE_H
#define _CFONTTEXTURE_H

#include <string>
#include <memory>

#include "Rendering/Textures/Bitmap.h"
#include "Rendering/Textures/IAtlasAllocator.h"
#include "Rendering/Textures/RowAtlasAlloc.h"
#include "System/UnorderedMap.hpp"
#include "System/UnorderedSet.hpp"


struct FT_FaceRec_;
typedef struct FT_FaceRec_* FT_Face;
class CBitmap;
struct FontFace;


struct IGlyphRect { //FIXME use SRect or float4
	IGlyphRect():
		x(0),y(0),
		w(0),h(0) {
	};

	IGlyphRect(float _x,float _y,float _w,float _h):
		x(_x),y(_y),
		w(_w),h(_h) {
	};

	float x0() const {
		return x;
	};
	float x1() const {
		return x+w;
	};
	float y0() const {
		return y;
	};
	float y1() const {
		return y+h;
	};

	float x,y;
	float w,h;
};

struct GlyphInfo {
	GlyphInfo()
	: advance(0)
	, height(0)
	, descender(0)
	, index(0)
	, utf16(0)
	, face(NULL)
	{ };

	IGlyphRect size;
	IGlyphRect texCord;
	IGlyphRect shadowTexCord;
	float advance, height, descender;
	unsigned index;
	char32_t utf16;
	FT_Face face;
};



/**
This class just store glyphs and load new glyphs if requred
It works with image and don't care about rendering these glyphs
It works only and only with UTF32 chars
**/
class CFontTexture
{
public:
	static void Update();
	static bool GenFontConfig();

public:
	CFontTexture(const std::string& fontfile, int size, int outlinesize, float  outlineweight);
	virtual ~CFontTexture();

public:
	int GetSize() const { return fontSize; }
	int GetTextureWidth() const { return texWidth; }
	int GetTextureHeight() const { return texHeight; }
	int   GetOutlineWidth() const { return outlineSize; }
	float GetOutlineWeight() const { return outlineWeight; }
	float GetLineHeight() const { return lineHeight; }
	float GetDescender() const { return fontDescender; }
	int GetTexture() const { return glyphAtlasTextureID; }

	const std::string& GetFamily() const { return fontFamily; }
	const std::string& GetStyle() const { return fontStyle; }

	const GlyphInfo& GetGlyph(char32_t ch); //< Get or load a glyph

public:
	void ReallocAtlases(bool pre);
protected:
	void UpdateGlyphAtlasTexture();
private:
	void CreateTexture(const int width, const int height);

	// Load all chars in block's range
	void LoadBlock(char32_t start, char32_t end);
	void LoadGlyph(std::shared_ptr<FontFace>& f, char32_t ch, unsigned index);

protected:
	float GetKerning(const GlyphInfo& lgl, const GlyphInfo& rgl);

protected:
	float kerningPrecached[128 * 128]; // contains ASCII kerning

	int outlineSize;
	float outlineWeight;
	float lineHeight;
	float fontDescender;
	float normScale;
	int fontSize;
	std::string fontFamily;
	std::string fontStyle;

	int texWidth;
	int texHeight;
	int wantedTexWidth;
	int wantedTexHeight;

	unsigned int glyphAtlasTextureID = 0;

private:
	int curTextureUpdate = 0;
#ifndef HEADLESS
	int lastTextureUpdate = 0;
	FT_Face face;
#endif


	std::shared_ptr<FontFace> shFace;
	spring::unsynced_set<std::shared_ptr<FontFace>> usedFallbackFonts;

	spring::unsynced_map<char32_t, GlyphInfo> glyphs; // UTF16 -> GlyphInfo
	spring::unsynced_map<uint32_t, float> kerningDynamic; // contains unicode kerning

	std::vector<CBitmap> atlasGlyphs;

	CRowAtlasAlloc atlasAlloc;

	CBitmap atlasUpdate;
	CBitmap atlasUpdateShadow;
};

#endif // CFONTTEXTURE_H