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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include <cmath>
#include <SDL.h>
#if (!defined(HEADLESS) && !defined(_WIN32) && !defined(__APPLE__))
// need this for glXQueryCurrentRendererIntegerMESA (glxext)
#include <GL/glxew.h>
#endif
#include "myGL.h"
#include "Rendering/GlobalRendering.h"
#include "Rendering/Textures/Bitmap.h"
#include "System/Log/ILog.h"
#include "System/Platform/MessageBox.h"
#include "System/StringUtil.h"
#define SDL_BPP(fmt) SDL_BITSPERPIXEL((fmt))
bool CheckAvailableVideoModes()
{
// Get available fullscreen/hardware modes
const int numDisplays = SDL_GetNumVideoDisplays();
SDL_DisplayMode ddm = {0, 0, 0, 0, nullptr};
SDL_DisplayMode cdm = {0, 0, 0, 0, nullptr};
// ddm is virtual, contains all displays in multi-monitor setups
// for fullscreen windows with non-native resolutions, ddm holds
// the original screen mode and cdm is the changed mode
SDL_GetDesktopDisplayMode(0, &ddm);
SDL_GetCurrentDisplayMode(0, &cdm);
LOG(
"[GL::%s] desktop={%ix%ix%ibpp@%iHz} current={%ix%ix%ibpp@%iHz}",
__func__,
ddm.w, ddm.h, SDL_BPP(ddm.format), ddm.refresh_rate,
cdm.w, cdm.h, SDL_BPP(cdm.format), cdm.refresh_rate
);
for (int k = 0; k < numDisplays; ++k) {
const int numModes = SDL_GetNumDisplayModes(k);
if (numModes <= 0) {
LOG("\tdisplay=%d bounds=N/A modes=N/A", k + 1);
continue;
}
SDL_DisplayMode cm = {0, 0, 0, 0, nullptr};
SDL_DisplayMode pm = {0, 0, 0, 0, nullptr};
SDL_Rect db;
SDL_GetDisplayBounds(k, &db);
LOG("\tdisplay=%d modes=%d bounds={x=%d, y=%d, w=%d, h=%d}", k + 1, numModes, db.x, db.y, db.w, db.h);
for (int i = 0; i < numModes; ++i) {
SDL_GetDisplayMode(k, i, &cm);
const float r0 = (cm.w * 9.0f) / cm.h;
const float r1 = (cm.w * 10.0f) / cm.h;
const float r2 = (cm.w * 16.0f) / cm.h;
// skip legacy (3:2, 4:3, 5:4, ...) and weird (10:6, ...) ratios
if (r0 != 16.0f && r1 != 16.0f && r2 != 25.0f)
continue;
// show only the largest refresh-rate and bit-depth per resolution
if (cm.w == pm.w && cm.h == pm.h && (SDL_BPP(cm.format) < SDL_BPP(pm.format) || cm.refresh_rate < pm.refresh_rate))
continue;
LOG("\t\t[%2i] %ix%ix%ibpp@%iHz", int(i + 1), cm.w, cm.h, SDL_BPP(cm.format), cm.refresh_rate);
pm = cm;
}
}
// we need at least 24bpp or window-creation will fail
return (SDL_BPP(ddm.format) >= 24);
}
#ifndef HEADLESS
static bool GetVideoMemInfoNV(GLint* memInfo)
{
#if (defined(GLEW_NVX_gpu_memory_info))
if (!GLEW_NVX_gpu_memory_info)
return false;
glGetIntegerv(GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX, &memInfo[0]);
glGetIntegerv(GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX, &memInfo[1]);
return true;
#else
return false;
#endif
}
static bool GetVideoMemInfoATI(GLint* memInfo)
{
#if (defined(GLEW_ATI_meminfo))
if (!GLEW_ATI_meminfo)
return false;
// these are not disjoint, don't sum
for (uint32_t param: {/*GL_VBO_FREE_MEMORY_ATI,*/ GL_TEXTURE_FREE_MEMORY_ATI/*, GL_RENDERBUFFER_FREE_MEMORY_ATI*/}) {
glGetIntegerv(param, &memInfo[0]);
memInfo[4] += (memInfo[0] + memInfo[2]); // total main plus aux. memory free in pool
memInfo[5] += (memInfo[1] + memInfo[3]); // largest main plus aux. free block in pool
}
memInfo[0] = memInfo[4]; // return the VBO/RBO/TEX free sum
memInfo[1] = memInfo[4]; // sic, just assume total >= free
return true;
#else
return false;
#endif
}
static bool GetVideoMemInfoMESA(GLint* memInfo)
{
#if (defined(GLX_MESA_query_renderer))
if (!GLXEW_MESA_query_renderer)
return false;
typedef PFNGLXQUERYCURRENTRENDERERINTEGERMESAPROC QCRIProc;
static const GLubyte* qcriProcName = (const GLubyte*) "glXQueryCurrentRendererIntegerMESA";
static const QCRIProc qcriProcAddr = (QCRIProc) glXGetProcAddress(qcriProcName);
if (qcriProcAddr == nullptr)
return false;
// note: unlike the others, this value is returned in megabytes
qcriProcAddr(GLX_RENDERER_VIDEO_MEMORY_MESA, reinterpret_cast<unsigned int*>(&memInfo[0]));
memInfo[0] *= 1024;
memInfo[1] = memInfo[0];
return true;
#else
return false;
#endif
}
#endif
bool GetAvailableVideoRAM(GLint* memory, const char* glVendor)
{
#ifdef HEADLESS
return false;
#else
GLint memInfo[4 + 2] = {-1, -1, -1, -1, 0, 0};
switch (glVendor[0]) {
case 'N': { if (!GetVideoMemInfoNV (memInfo)) return false; } break; // "NVIDIA"
case 'A': { if (!GetVideoMemInfoATI (memInfo)) return false; } break; // "ATI" or "AMD"
case 'X': { if (!GetVideoMemInfoMESA(memInfo)) return false; } break; // "X.org"
case 'M': { if (!GetVideoMemInfoMESA(memInfo)) return false; } break; // "Mesa"
case 'V': { if (!GetVideoMemInfoMESA(memInfo)) return false; } break; // "VMware" (also ships a Mesa variant)
case 'I': { return false; } break; // "Intel"
case 'T': { return false; } break; // "Tungsten" (old, acquired by VMware)
default : { return false; } break;
}
// callers assume [0]=total and [1]=free
memory[0] = std::max(memInfo[0], memInfo[1]);
memory[1] = std::min(memInfo[0], memInfo[1]);
return true;
#endif
}
bool ShowDriverWarning(const char* glVendor, const char* glRenderer)
{
assert(glVendor != nullptr);
assert(glRenderer != nullptr);
// should be unreachable
// note that checking for Microsoft stubs is no longer required
// (context-creation will fail if no vendor-specific or pre-GL3
// drivers are installed)
if (StrCaseStr(glVendor, "unknown") != nullptr)
return false;
if (StrCaseStr(glVendor, "vmware") != nullptr) {
const char* msg =
"Running Spring with virtualized drivers can result in severely degraded "
"performance and is discouraged. Prefer to use your host operating system.";
LOG_L(L_WARNING, "%s", msg);
Platform::MsgBox(msg, "Warning", MBF_EXCL);
}
return true;
}
/******************************************************************************/
void glSaveTexture(const GLuint textureID, const char* filename)
{
const GLenum target = GL_TEXTURE_2D;
GLenum format = GL_RGBA8;
int sizeX, sizeY;
int bits = 0;
{
glBindTexture(GL_TEXTURE_2D, textureID);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &sizeX);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &sizeY);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&format);
GLint _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_GREEN_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_BLUE_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_ALPHA_SIZE, &_cbits); bits += _cbits;
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_DEPTH_SIZE, &_cbits); bits += _cbits;
}
assert(bits == 32);
assert(format == GL_RGBA8);
CBitmap bmp;
bmp.Alloc(sizeX, sizeY, 4);
glGetTexImage(target, 0, GL_RGBA, GL_UNSIGNED_BYTE, bmp.GetRawMem());
bmp.Save(filename, false);
}
void glSpringBindTextures(GLuint first, GLsizei count, const GLuint* textures)
{
#ifdef GLEW_ARB_multi_bind
if (GLEW_ARB_multi_bind) {
glBindTextures(first, count, textures);
} else
#endif
{
for (int i = 0; i < count; ++i) {
const GLuint texture = (textures == nullptr) ? 0 : textures[i];
glActiveTexture(GL_TEXTURE0 + first + i);
glBindTexture(GL_TEXTURE_2D, texture);
}
glActiveTexture(GL_TEXTURE0);
}
}
void glSpringTexStorage2D(const GLenum target, GLint levels, const GLint internalFormat, const GLsizei width, const GLsizei height)
{
#ifdef GLEW_ARB_texture_storage
if (levels < 0)
levels = std::ceil(std::log((float)(std::max(width, height) + 1)));
if (GLEW_ARB_texture_storage) {
glTexStorage2D(target, levels, internalFormat, width, height);
} else
#endif
{
GLenum format = GL_RGBA, type = GL_UNSIGNED_BYTE;
switch (internalFormat) {
case GL_RGBA8: format = GL_RGBA; type = GL_UNSIGNED_BYTE; break;
case GL_RGB8: format = GL_RGB; type = GL_UNSIGNED_BYTE; break;
default: /*LOG_L(L_ERROR, "[%s] Couldn't detect format type for %i", __FUNCTION__, internalFormat);*/
break;
}
glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, nullptr);
}
}
void glBuildMipmaps(const GLenum target, GLint internalFormat, const GLsizei width, const GLsizei height, const GLenum format, const GLenum type, const void* data)
{
if (globalRendering->compressTextures) {
switch (internalFormat) {
case 4:
case GL_RGBA8:
case GL_RGBA :
internalFormat = GL_COMPRESSED_RGBA;
break;
case 3:
case GL_RGB8:
case GL_RGB :
internalFormat = GL_COMPRESSED_RGB;
break;
default: {
} break;
}
}
// create mipmapped texture
glTexImage2D(target, 0, internalFormat, width, height, 0, format, type, data);
glGenerateMipmap(target);
}
/******************************************************************************/
void ClearScreen()
{
glAttribStatePtr->ClearColor(0.0f, 0.0f, 0.0f, 1.0f);
glAttribStatePtr->Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glAttribStatePtr->EnableBlendMask();
glAttribStatePtr->BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
}
/******************************************************************************/
void glClearErrors(const char* cls, const char* fnc, bool verbose)
{
if (verbose) {
for (int count = 0, error = 0; ((error = glGetError()) != GL_NO_ERROR) && (count < 10000); count++) {
LOG_L(L_ERROR, "[GL::%s][%s::%s][frame=%u] count=%04d error=0x%x", __func__, cls, fnc, globalRendering->drawFrame, count, error);
}
} else {
for (int count = 0; (glGetError() != GL_NO_ERROR) && (count < 10000); count++);
}
}
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