1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "FeatureHandler.h"
#include "Feature.h"
#include "FeatureDef.h"
#include "FeatureDefHandler.h"
#include "FeatureMemPool.h"
#include "Map/Ground.h"
#include "Map/ReadMap.h"
#include "Sim/Misc/QuadField.h"
#include "Sim/Units/CommandAI/BuilderCAI.h"
#include "System/creg/STL_Set.h"
#include "System/EventHandler.h"
#include "System/TimeProfiler.h"
/******************************************************************************/
CR_BIND(CFeatureHandler, )
CR_REG_METADATA(CFeatureHandler, (
CR_MEMBER(idPool),
CR_MEMBER(deletedFeatureIDs),
CR_MEMBER(activeFeatureIDs),
CR_MEMBER(features),
CR_MEMBER(updateFeatures)
))
/******************************************************************************/
FeatureMemPool featureMemPool;
CFeatureHandler featureHandler;
void CFeatureHandler::Init() {
features.resize(MAX_FEATURES, nullptr);
activeFeatureIDs.reserve(MAX_FEATURES); // internal table size must be constant
featureMemPool.reserve(128);
idPool.Clear();
idPool.Expand(0, MAX_FEATURES);
}
void CFeatureHandler::Kill() {
for (const int featureID: activeFeatureIDs) {
featureMemPool.free(features[featureID]);
}
// do not clear in ctor because creg-loaded objects would be wiped out
featureMemPool.clear();
activeFeatureIDs.clear();
deletedFeatureIDs.clear();
features.clear();
updateFeatures.clear();
}
void CFeatureHandler::LoadFeaturesFromMap()
{
// create map-specified feature instances
const int numFeatures = readMap->GetNumFeatures();
if (numFeatures == 0)
return;
std::vector<MapFeatureInfo> mfi;
mfi.resize(numFeatures);
readMap->GetFeatureInfo(&mfi[0]);
for (int a = 0; a < numFeatures; ++a) {
const FeatureDef* def = featureDefHandler->GetFeatureDef(readMap->GetFeatureTypeName(mfi[a].featureType), true);
if (def == nullptr)
continue;
FeatureLoadParams params = {
nullptr,
nullptr,
def,
float3(mfi[a].pos.x, CGround::GetHeightReal(mfi[a].pos.x, mfi[a].pos.z), mfi[a].pos.z),
ZeroVector,
-1, // featureID
-1, // teamID
-1, // allyTeamID
static_cast<short int>(mfi[a].rotation),
FACING_SOUTH,
0, // wreckLevels
0, // smokeTime
};
LoadFeature(params);
}
}
CFeature* CFeatureHandler::LoadFeature(const FeatureLoadParams& params) {
// need to check this BEFORE creating the instance
if (!CanAddFeature(params.featureID))
return nullptr;
CFeature* feature = featureMemPool.alloc<CFeature>();
// calls back into AddFeature
feature->Initialize(params);
return feature;
}
void CFeatureHandler::InsertActiveFeature(CFeature* feature)
{
idPool.AssignID(feature);
assert(feature->id < features.size());
assert(features[feature->id] == nullptr);
activeFeatureIDs.insert(feature->id);
features[feature->id] = feature;
}
bool CFeatureHandler::AddFeature(CFeature* feature)
{
// LoadFeature should make sure this is true
assert(CanAddFeature(feature->id));
InsertActiveFeature(feature);
SetFeatureUpdateable(feature);
return true;
}
void CFeatureHandler::DeleteFeature(CFeature* feature)
{
SetFeatureUpdateable(feature);
feature->deleteMe = true;
}
CFeature* CFeatureHandler::CreateWreckage(const FeatureLoadParams& cparams)
{
const FeatureDef* fd = cparams.featureDef;
if (fd == nullptr)
return nullptr;
// move down the wreck-chain by <numWreckLevels> steps beyond <fd>
for (int i = 0; i < cparams.wreckLevels; i++) {
if ((fd = featureDefHandler->GetFeatureDefByID(fd->deathFeatureDefID)) == nullptr)
return nullptr;
}
if (!eventHandler.AllowFeatureCreation(fd, cparams.teamID, cparams.pos))
return nullptr;
if (fd->modelName.empty())
return nullptr;
FeatureLoadParams params = cparams;
params.parentObj = cparams.parentObj;
params.unitDef = ((fd->resurrectable == 0) || (cparams.wreckLevels > 0 && fd->resurrectable < 0))? nullptr: cparams.unitDef;
params.featureDef = fd;
// for the CreateWreckage call, params.smokeTime acts as a multiplier
params.smokeTime = fd->smokeTime * cparams.smokeTime;
return (LoadFeature(params));
}
void CFeatureHandler::Update()
{
SCOPED_TIMER("Sim::Features");
if ((gs->frameNum & 31) == 0) {
const auto& pred = [this](int id) { return (this->TryFreeFeatureID(id)); };
const auto& iter = std::remove_if(deletedFeatureIDs.begin(), deletedFeatureIDs.end(), pred);
deletedFeatureIDs.erase(iter, deletedFeatureIDs.end());
}
{
const auto& pred = [this](CFeature* feature) { return (this->UpdateFeature(feature)); };
const auto& iter = std::remove_if(updateFeatures.begin(), updateFeatures.end(), pred);
updateFeatures.erase(iter, updateFeatures.end());
}
}
bool CFeatureHandler::TryFreeFeatureID(int id)
{
if (CBuilderCAI::IsFeatureBeingReclaimed(id)) {
// postpone putting this ID back into the free pool
// (this gives area-reclaimers time to choose a new
// target with a different ID)
return false;
}
assert(features[id] == nullptr);
idPool.FreeID(id, true);
return true;
}
bool CFeatureHandler::UpdateFeature(CFeature* feature)
{
assert(feature->inUpdateQue);
if (feature->deleteMe) {
eventHandler.RenderFeatureDestroyed(feature);
eventHandler.FeatureDestroyed(feature);
deletedFeatureIDs.push_back(feature->id);
activeFeatureIDs.erase(feature->id);
features[feature->id] = nullptr;
// ID must match parameter for object commands, just use this
CSolidObject::SetDeletingRefID(feature->GetBlockingMapID());
// destructor removes feature from update-queue
featureMemPool.free(feature);
CSolidObject::SetDeletingRefID(-1);
return true;
}
if (!feature->Update()) {
// feature is done updating itself, remove from queue
feature->inUpdateQue = false;
return true;
}
return false;
}
void CFeatureHandler::SetFeatureUpdateable(CFeature* feature)
{
if (feature->inUpdateQue) {
assert(std::find(updateFeatures.begin(), updateFeatures.end(), feature) != updateFeatures.end());
return;
}
// always true
feature->inUpdateQue = spring::VectorInsertUnique(updateFeatures, feature);
}
void CFeatureHandler::TerrainChanged(int x1, int y1, int x2, int y2)
{
const float3 mins(x1 * SQUARE_SIZE, 0, y1 * SQUARE_SIZE);
const float3 maxs(x2 * SQUARE_SIZE, 0, y2 * SQUARE_SIZE);
QuadFieldQuery qfQuery;
quadField.GetQuadsRectangle(qfQuery, mins, maxs);
for (const int qi: *qfQuery.quads) {
for (CFeature* f: quadField.GetQuad(qi).features) {
// put this feature back in the update-queue
SetFeatureUpdateable(f);
}
}
}
|