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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "TeamStatistics.h"
#include "System/Platform/byteorder.h"
CR_BIND(TeamStatistics, )
CR_REG_METADATA(TeamStatistics, (
CR_MEMBER(frame),
CR_MEMBER(metalUsed),
CR_MEMBER(energyUsed),
CR_MEMBER(metalProduced),
CR_MEMBER(energyProduced),
CR_MEMBER(metalExcess),
CR_MEMBER(energyExcess),
CR_MEMBER(metalReceived),
CR_MEMBER(energyReceived),
CR_MEMBER(metalSent),
CR_MEMBER(energySent),
CR_MEMBER(damageDealt),
CR_MEMBER(damageReceived),
CR_MEMBER(unitsProduced),
CR_MEMBER(unitsDied),
CR_MEMBER(unitsReceived),
CR_MEMBER(unitsSent),
CR_MEMBER(unitsCaptured),
CR_MEMBER(unitsOutCaptured),
CR_MEMBER(unitsKilled)
))
TeamStatistics::TeamStatistics()
: frame(0)
, metalUsed(0.0f)
, energyUsed(0.0f)
, metalProduced(0.0f)
, energyProduced(0.0f)
, metalExcess(0.0f)
, energyExcess(0.0f)
, metalReceived(0.0f)
, energyReceived(0.0f)
, metalSent(0.0f)
, energySent(0.0f)
, damageDealt(0.0f)
, damageReceived(0.0f)
, unitsProduced(0)
, unitsDied(0)
, unitsReceived(0)
, unitsSent(0)
, unitsCaptured(0)
, unitsOutCaptured(0)
, unitsKilled(0)
{
}
void TeamStatistics::swab()
{
swabDWordInPlace(frame);
swabFloatInPlace(metalUsed);
swabFloatInPlace(energyUsed);
swabFloatInPlace(metalProduced);
swabFloatInPlace(energyProduced);
swabFloatInPlace(metalExcess);
swabFloatInPlace(energyExcess);
swabFloatInPlace(metalReceived);
swabFloatInPlace(energyReceived);
swabFloatInPlace(metalSent);
swabFloatInPlace(energySent);
swabFloatInPlace(damageDealt);
swabFloatInPlace(damageReceived);
swabDWordInPlace(unitsProduced);
swabDWordInPlace(unitsDied);
swabDWordInPlace(unitsReceived);
swabDWordInPlace(unitsSent);
swabDWordInPlace(unitsCaptured);
swabDWordInPlace(unitsOutCaptured);
swabDWordInPlace(unitsKilled);
}
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