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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef PROJECTILE_PARAMS_H
#define PROJECTILE_PARAMS_H
#include "System/float3.h"
class CWorldObject;
class CUnit;
struct S3DModel;
struct WeaponDef;
// parameters used to spawn weapon-projectiles
struct ProjectileParams {
float3 pos;
float3 end;
float3 speed;
float3 spread;
float3 error;
// unit, feature or weapon projectile to intercept
CWorldObject* target = nullptr;
CUnit* owner = nullptr;
S3DModel* model = nullptr;
const WeaponDef* weaponDef = nullptr;
unsigned int ownerID = -1u;
unsigned int teamID = -1u;
unsigned int weaponNum = -1u;
unsigned int cegID = -1u;
int ttl = 0;
float gravity = 0.0f;
float tracking = 0.0f;
float maxRange = 0.0f;
float upTime = -1.0f;
// BeamLaser-specific junk
float startAlpha = 0.0f;
float endAlpha = 1.0f;
};
#endif
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