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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "BuildInfo.h"
#include "UnitDef.h"
#include "UnitDefHandler.h"
#include "System/SpringMath.h"
#include "System/float3.h"
BuildInfo::BuildInfo()
: def(nullptr)
, pos(ZeroVector)
, buildFacing(FACING_SOUTH)
{}
BuildInfo::BuildInfo(const UnitDef* def, const float3& pos, int facing)
: def(def)
, pos(pos)
, buildFacing(std::abs(facing) % NUM_FACINGS)
{}
BuildInfo::BuildInfo(const std::string& name, const float3& pos, int facing)
: def(unitDefHandler->GetUnitDefByName(name))
, pos(pos)
, buildFacing(std::abs(facing) % NUM_FACINGS)
{}
int BuildInfo::CreateCommandID() const
{
return -def->id;
}
void BuildInfo::AddCommandParams(Command& cmd) const
{
cmd.PushPos(pos);
cmd.PushParam((float) buildFacing);
}
bool BuildInfo::Parse(const Command& c)
{
if (c.GetNumParams() < 3)
return false;
// FIXME:
// this MUST come before the ID-check because
// CAI::GetOverlapQueued uses a BuildInfo (!!)
// structure to find out if some newly issued
// command overlaps existing ones --> any non-
// build orders would never have <pos> parsed
pos = c.GetPos(0);
if (c.GetID() >= 0)
return false;
// pos = c.GetPos(0);
def = unitDefHandler->GetUnitDefByID(-c.GetID());
buildFacing = FACING_SOUTH;
if (c.GetNumParams() == 4)
buildFacing = std::abs(int(c.GetParam(3))) % NUM_FACINGS;
return true;
}
int BuildInfo::GetXSize() const
{
return ((buildFacing & 1) == 0) ? def->xsize : def->zsize;
}
int BuildInfo::GetZSize() const
{
return ((buildFacing & 1) == 1) ? def->xsize : def->zsize;
}
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