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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef _FACTORY_AI_H_
#define _FACTORY_AI_H_
#include "CommandAI.h"
#include "CommandQueue.h"
#include <string>
#include "System/UnorderedMap.hpp"
class CUnit;
class CFeature;
struct Command;
class CFactoryCAI : public CCommandAI
{
public:
CR_DECLARE_DERIVED(CFactoryCAI)
CFactoryCAI(CUnit* owner);
CFactoryCAI();
int GetDefaultCmd(const CUnit* pointed, const CFeature* feature) override;
void SlowUpdate() override;
void GiveCommandReal(const Command& c, bool fromSynced = true) override;
void InsertBuildCommand(CCommandQueue::iterator& it, const Command& c);
bool RemoveBuildCommand(CCommandQueue::iterator& it);
void DecreaseQueueCount(const Command& c, int& buildOption);
void FactoryFinishBuild(const Command& command);
void ExecuteStop(Command& c) override;
CCommandQueue newUnitCommands;
spring::unordered_map<int, int> buildOptions;
private:
void UpdateIconName(int id, const int& numQueued);
};
#endif // _FACTORY_AI_H_
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