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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef COB_FILE_H
#define COB_FILE_H
#include <array>
#include <vector>
#include <string>
#include "Lua/LuaHashString.h"
#include "CobScriptNames.h"
#include "System/UnorderedMap.hpp"
class CFileHandler;
class CCobFile
{
public:
CCobFile(CFileHandler& in, const std::string& scriptName);
CCobFile(CCobFile&& f) { *this = std::move(f); }
CCobFile& operator = (CCobFile&& f) {
numStaticVars = f.numStaticVars;
code = std::move(f.code);
scriptNames = std::move(f.scriptNames);
scriptOffsets = std::move(f.scriptOffsets);
scriptLengths = std::move(f.scriptLengths);
pieceNames = std::move(f.pieceNames);
scriptIndex = std::move(f.scriptIndex);
sounds = std::move(f.sounds);
luaScripts = std::move(f.luaScripts);
scriptMap = std::move(f.scriptMap);
name = std::move(f.name);
return *this;
}
int GetFunctionId(const std::string& name);
public:
int numStaticVars = 0;
std::vector<int> code;
std::vector<std::string> scriptNames;
std::vector<int> scriptOffsets;
/// Assumes that the scripts are sorted by offset in the file
std::vector<int> scriptLengths;
std::vector<std::string> pieceNames;
std::array<int, COBFN_NumUnitFuncs> scriptIndex;
std::vector<int> sounds;
std::vector<LuaHashString> luaScripts;
spring::unordered_map<std::string, int> scriptMap;
std::string name;
};
#endif // COB_FILE_H
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