1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53
|
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef UNIT_LOADER_H
#define UNIT_LOADER_H
#include "System/float3.h"
#include <string>
#include <vector>
class CCommandAI;
class CUnit;
class CWeapon;
struct UnitDef;
struct UnitDefWeapon;
struct UnitLoadParams {
const UnitDef* unitDef; /// must be non-NULL
const CUnit* builder; /// may be NULL
float3 pos;
float3 speed;
int unitID;
int teamID;
int facing;
bool beingBuilt;
bool flattenGround;
};
class CUnitLoader
{
public:
static CUnitLoader* GetInstance();
static CCommandAI* NewCommandAI(CUnit* u, const UnitDef* ud);
CUnit* LoadUnit(const std::string& name, const UnitLoadParams& params);
CUnit* LoadUnit(const UnitLoadParams& params);
CWeapon* LoadWeapon(CUnit* owner, const UnitDefWeapon* udw);
void ParseAndExecuteGiveUnitsCommand(const std::vector<std::string>& args, int team);
void GiveUnits(const std::string& objectName, float3 pos, int amount, int team, int allyTeamFeatures);
void FlattenGround(const CUnit* unit);
void RestoreGround(const CUnit* unit);
};
#define unitLoader (CUnitLoader::GetInstance())
#endif /* UNIT_LOADER_H */
|