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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "FileSystemInitializer.h"
#include "DataDirLocater.h"
#include "ArchiveScanner.h"
#include "VFSHandler.h"
#include "System/LogOutput.h"
#include "System/SafeUtil.h"
#include "System/StringUtil.h"
#include "System/Config/ConfigHandler.h"
#include "System/Platform/errorhandler.h"
#include "System/Platform/Misc.h"
#include "System/Platform/Watchdog.h"
#ifdef UNITSYNC
void ErrorMessageBox(const char*, const char*, unsigned int) { throw; } // pass to US
#endif
#if (!defined(UNITSYNC) && !defined(DEDICATED))
static void SetupThreadReg() {
Threading::SetFileSysThread();
Watchdog::RegisterThread(WDT_VFSI);
}
static void ClearThreadReg() {
Watchdog::DeregisterThread(WDT_VFSI);
}
#else
static void SetupThreadReg() {}
static void ClearThreadReg() {}
#endif
std::atomic<bool> FileSystemInitializer::initSuccess = {false};
std::atomic<bool> FileSystemInitializer::initFailure = {false};
void FileSystemInitializer::PreInitializeConfigHandler(const std::string& configSource, const std::string& configName, const bool safemode)
{
dataDirLocater.LocateDataDirs();
dataDirLocater.ChangeCwdToWriteDir();
ConfigHandler::Instantiate(configSource, safemode);
if (configName.empty())
return;
configHandler->SetString("name", StringReplace(configName, " ", "_"));
}
void FileSystemInitializer::InitializeLogOutput(const std::string& filename)
{
if (!filename.empty() && !logOutput.IsInitialized())
logOutput.SetFileName(filename);
logOutput.Initialize();
}
bool FileSystemInitializer::Initialize()
{
if (initSuccess)
return true;
SetupThreadReg();
try {
Platform::SetOrigCWD();
dataDirLocater.LocateDataDirs();
dataDirLocater.Check();
archiveScanner = new CArchiveScanner();
CVFSHandler::SetGlobalInstance(new CVFSHandler("SpringVFS"));
initSuccess = true;
} catch (const std::exception& ex) {
// abort VFS-init thread
initFailure = true;
// even if we end up here, do not clean up configHandler yet
// since it can already have early observers registered that
// do not remove themselves until exit
ErrorMessageBox(ex.what(), "Spring: caught std::exception", MBF_OK | MBF_EXCL);
} catch (...) {
initFailure = true;
ErrorMessageBox("", "Spring: caught generic exception", MBF_OK | MBF_EXCL);
}
// in case of an exception, ErrorMessageBox takes care of this
ClearThreadReg();
return (initSuccess && !initFailure);
}
void FileSystemInitializer::Cleanup(bool deallocConfigHandler)
{
if (initSuccess) {
spring::SafeDelete(archiveScanner);
CVFSHandler::FreeGlobalInstance();
initSuccess = false;
initFailure = false;
}
if (deallocConfigHandler) {
ConfigHandler::Deallocate();
}
}
void FileSystemInitializer::Reload()
{
// repopulated by PreGame, etc
// stash mod and map archives which may be requested again
// useful since reloading the same game is the common case
vfsHandler->UnMapArchives(true);
archiveScanner->Reload();
}
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