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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#ifndef BUTTON_H
#define BUTTON_H
#include <string>
#include <slimsig/slimsig.h>
#include "GuiElement.h"
namespace agui
{
class Button : public GuiElement
{
public:
Button(const std::string& label = "", GuiElement* parent = NULL);
void Label(const std::string& label);
slimsig::signal<void (void)> Clicked;
private:
virtual void DrawSelf() override;
virtual bool HandleEventSelf(const SDL_Event& ev) override;
bool hovered;
bool clicked;
std::string label;
};
}
#endif
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