File: Gui.h

package info (click to toggle)
spring 105.0.1%2Bdfsg-2
  • links: PTS, VCS
  • area: main
  • in suites: bullseye
  • size: 108,860 kB
  • sloc: cpp: 467,785; ansic: 302,607; python: 12,925; java: 12,201; awk: 5,889; sh: 2,371; xml: 655; perl: 405; php: 276; objc: 194; makefile: 75; sed: 2
file content (73 lines) | stat: -rw-r--r-- 1,389 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */

#ifndef GUI_H
#define GUI_H

#include <list>
#include <slimsig/connection.h>
#include "System/Input/InputHandler.h"

union SDL_Event;

namespace Shader {
	struct IProgramObject;
}

namespace agui
{

class GuiElement;

class Gui
{
public:
	Gui();
	~Gui();

	void Clean();
	void Draw();
	void AddElement(GuiElement*, bool asBackground = false);
	/// deletes the element on the next draw
	void RmElement(GuiElement*);

	void UpdateScreenGeometry(int screenx, int screeny, int screenOffsetX, int screenOffsetY);

	bool MouseOverElement(const GuiElement*, int x, int y) const;
	void SetColor(float r, float g, float b, float a);
	void SetColor(const float* v) { SetColor(v[0], v[1], v[2], v[3]); }

	enum DrawMode {
		COLOR   = 0,
		TEXTURE = 1,
		FONT    = 2,
	};

	void SetDrawMode(DrawMode newMode);

	Shader::IProgramObject* GetShader() { return shader; }

private:
	bool HandleEvent(const SDL_Event& ev);

	struct GuiItem {
		GuiItem(GuiElement* el, bool back) : element(el), asBackground(back) {}
		GuiElement* element;
		bool asBackground;
	};

	std::list<GuiItem> elements;
	std::list<GuiItem> toBeRemoved;
	std::list<GuiItem> toBeAdded;

	DrawMode currentDrawMode = DrawMode::COLOR;

	Shader::IProgramObject* shader;

	InputHandler::SignalType::connection_type inputCon;
};

extern Gui* gui;

}

#endif