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/* This file is part of the Spring engine (GPL v2 or later), see LICENSE.html */
#include "Picture.h"
#include "Gui.h"
#include "Rendering/GL/myGL.h"
#include "Rendering/GL/VBO.h"
#include "Rendering/Textures/Bitmap.h"
#include "System/Log/ILog.h"
namespace agui
{
Picture::Picture(GuiElement* parent)
: GuiElement(parent)
, texture(0)
{
GuiElement::GeometryChangeSelf();
}
Picture::~Picture()
{
if (texture == 0)
return;
glDeleteTextures(1, &texture);
}
void Picture::Load(const std::string& _file)
{
CBitmap bmp;
if (bmp.Load(file = _file)) {
texture = bmp.CreateTexture();
return;
}
LOG_L(L_WARNING, "[aGui::Picture] failed to load \"%s\"", file.c_str());
}
void Picture::DrawSelf()
{
if (texture == 0)
return;
gui->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
gui->SetDrawMode(Gui::DrawMode::TEXTURE);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, texture);
DrawBox();
glBindTexture(GL_TEXTURE_2D, 0);
}
} // namespace agui
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